Military Build Orders
Copied from Military thread:
I said:
and Mark replied:
Instead of making the playher choose between two sub-layers, the combined arms units can appear at the top layer, as per the current plan. Then there is a sub/category option to make single-element units.
So the standard units are in the Military category, becoming available and obsolete as tech advances. Units that may not be used as much, like special purpose units or single element units, are in subcategories like Military-Elements or Military-Special
So teh player sees a tree like:
Copied from Military thread:
I said:
If I read the dataformat document correctly, the econ xml gives me the ability to put orders in sub-categories in the GUI. So I can have combined arms units at the top level of the tree, and elements at a lower level. (or the other way around)
and Mark replied:
Very Cool idea, but not implemented. And I hadn't forseen going quite that far with it. Certainly combined with Lee's tree stuff on the econ gui, it would take care of my objections to the two basic views of army units. For now you can only use the specific categories and sub-categories in the econ.xml file. That is because those correspond to existing java classes in the code.
But it might not take that much work to get where you want to be. To be specific you would be happy if there were more than one "army unit" sub-class under military? There would be an "army unit C" for combined and an "army unit E" for mono-element units. I will keep this capability in mind as I implement the more-flexible category and sub-category structure. No guarantees but it seems it can be done fairly easily.
Anyone else see any problems with the approach?
But it might not take that much work to get where you want to be. To be specific you would be happy if there were more than one "army unit" sub-class under military? There would be an "army unit C" for combined and an "army unit E" for mono-element units. I will keep this capability in mind as I implement the more-flexible category and sub-category structure. No guarantees but it seems it can be done fairly easily.
Anyone else see any problems with the approach?
Instead of making the playher choose between two sub-layers, the combined arms units can appear at the top layer, as per the current plan. Then there is a sub/category option to make single-element units.
So the standard units are in the Military category, becoming available and obsolete as tech advances. Units that may not be used as much, like special purpose units or single element units, are in subcategories like Military-Elements or Military-Special
So teh player sees a tree like:
Code:
+Technology -Military Trireme Legion Siege Weapons +Elements -Special Units Explorers Engineers +Infrastructure
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