Here are a few gripes which amount to "I must open the econ interface panel too often":
Currently, everything is expressed in percentage, but as the economy grows, values can change. If I want to build 1 unit per turn, I would like the absolute spending to remain constant, and not the %. Basically, I would like to be able to order based on the expected result instead of a %, and the percentage would adjust itself accordingly. The number needn't be accurate. For example, I want to build 1 chariot per turn, not put X% into chariot, because I have to lower the %age every two or three turns as the econ grows (or shrinks).
I would also like an "everything else up to 100%" option: Say I spend 30% on military supplies, 30% on some tech, 10% on farming. I have 30% left that I want to spend building f.e. units. Next turn, military supplies proportion will have changed, and I want no longer 30% but (100 - the rest). So I have to change the orders every turn again. This one is probably more important than the previous one. If you know MoO, the spendings were bars, and you could fix some of them. Changing another bar would change the %age spent in another category. That is what I want.
Currently, everything is expressed in percentage, but as the economy grows, values can change. If I want to build 1 unit per turn, I would like the absolute spending to remain constant, and not the %. Basically, I would like to be able to order based on the expected result instead of a %, and the percentage would adjust itself accordingly. The number needn't be accurate. For example, I want to build 1 chariot per turn, not put X% into chariot, because I have to lower the %age every two or three turns as the econ grows (or shrinks).
I would also like an "everything else up to 100%" option: Say I spend 30% on military supplies, 30% on some tech, 10% on farming. I have 30% left that I want to spend building f.e. units. Next turn, military supplies proportion will have changed, and I want no longer 30% but (100 - the rest). So I have to change the orders every turn again. This one is probably more important than the previous one. If you know MoO, the spendings were bars, and you could fix some of them. Changing another bar would change the %age spent in another category. That is what I want.
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