Originally posted by LDiCesare
Louis XVI's France was based roughly on very small ruler power with roughly:
10%ruler, 30%noble, 30%clergy, 30%"Tiers Etat". Nobility, clergy and "the rest" had equal power, and thus the first two always got what they wanted because they voted together. The Tiers Etat never got anything. (Snip)
Louis XVI's France was based roughly on very small ruler power with roughly:
10%ruler, 30%noble, 30%clergy, 30%"Tiers Etat". Nobility, clergy and "the rest" had equal power, and thus the first two always got what they wanted because they voted together. The Tiers Etat never got anything. (Snip)
Sorry I don't understand you. If the first two always vote together all that guarantees is 40% of the power. None of the systems we are proposing will allow a side to mostly get its way with 40% of the power. Now if the Clergy always vote with the ruler then what you say makes sense to me. But then its 70% vs 30% and all procedures will give the 70% side most or all of what they want, depending on system.
Everybody:
One point I would like to make on the median system... Even democracies don't decide Many issues on a straight voting basis. There are a variety of 60%-support or 66%-support, or even stronger, thresholds built into the US system (only one I really know about.) These thresholds are there for a reason. Specifically to Prevent a slim majority from "changing the rules" on a substantial majority of the population. In the US system they seem to work fairly well to prevent potentially transient majorities from imposing their will on the minority.
For the big issues like the Government model covers, in many cases 51% would not be adequate to change the governmental "setting". Could we do it in a game? Sure! But don't go saying that its that way in real life.
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