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  • #31
    Mark:

    In my description of a tutorial mission-based advancement, I meant "went wrong" as in what concepts are different in COC to what I've written down. IE: Trade routes. I couldn't find anything like that in Demo6. Is that in the pipeline or not at all?

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    • #32
      Hi Laurent:

      Originally posted by LDiCesare
      I could start thinking about/coding sieges or diplomacy, whichever people out here prefer (my current efforts at getting a war declaration when getting into neutral territory only resulted in frustration and unusable/boring/useless user interface so I might as well do something else).
      Sorry I'm too dead to give a solid opinion on which way to go with coding. I'll think about it soon and get back to you

      Hey Dale:

      There are merchants that ply trade routes in D6. But they do it automatically and there's no interface. But that part of the game isn't Too far from being something the player can work on. However I envision trade as something that is mostly encouraged or discouraged overall or by specific commodity by the player, rather than something where individual trade routes are micromanaged. We have to see if that passes the fun test tho...
      Project Lead for The Clash of Civilizations
      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
      Check it out at the Clash Web Site and Forum right here at Apolyton!

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      • #33
        Cool no probs. Whenever I hear trade-route, I still have nightmares about Civ2's caravans moving all over the map *shudder*

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