I say this because I don't really see anything wrong with a great deal of the world being empty at the dawn of civilization. As putting even 1000 people into half of the squares will result in extemely huge world populations at a time in ancient history when humans may not have had those numbers.
A full-world map will only have a few thousand inhabitable squares, so it would be perfectly reasonable for each one of them to have a few thousand people each. Even in prehistory there were millions of people on the planet. I think the game feels more reasonable in the Roman scenarios, where everything is inhabited already.
the game starts at 9000BC, the "copper age" i suppose
I think its plausible to say that (based on books I enjoy flicking through) that NOT all of the inhabitable squares have populations - human population is overwhelmingly coastal and riparian.
Even nomadism is a "technology" that hunter-gatherers must learn.
I think it's fair to suppose that only 1% of the human race at this time would live (for more than a few turns) in a polygon without close proximity to a significant body of water.
I'd guess at 33% by the sea, the other 66% probably in the floodplains (including jungle floodplains).
Imagining a game with a starting world pop of up to 4,000,000 (divided into maybe 80 original "peoples", upto 50,000 each?! - what is the starting pop?)...
maybe the global startig pop should be lower, so that each people starts of with about 10,000, about 1,000,000 in total as a world pop, then with most of these living alon rivers, lakes and coasts, there are bound to be a significant number of uninhabited areas, at least until the Iron Age, I reckon.
bear in mind that the faster developing civs (in the Bronze age and early Iron Age) are likely to be based near large rivers, and they will have a "gravitational effect" on other smaller ones adjacent to them - they'll be drawn by trade and culture I should think.
this site is a useful resource, which i'll use for doing the faces and races for characters.
it certainly compelled me to edit this post.
it seems that there'd be a lot more habitation of squares than i'd thought, but still away from major rivers and bodies of water most of this must be very low numbers of occasional migration.
it'd certainly be great if the next demo can include some migration and nomadism... if playing the DOC (Dawn of Civ) game, the first 10,000 years from 9000BC are likely to feature a lot of EG's merging, splitting and moving around, if we want a good dollop of realism.
on another note, if whole world scenarios for significant periods are made, like Alexander TG & Ancient China, F.E., it could make for some great historical experiments for players.
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