Just in case you miss the reference, "Everybody Plays" was one of Sid's rules for making a great game. As I understand it the rule stipulates that Everyone on the team: coders, artists, designers, even management, plays the evolving game and gives feedback. The goal is to ensure that everyone is experiencing and Thinking About the big picture, and also experiencing and reporting any bad GUI features etc. Before its too late.
Its one of our stated goals to be doing things the Everybody Plays way. Not only within the team, but also with as many outsider opinions as possible giving input into the design and refinement process. That's IMO a good way to avoid "Small Game Company Syndrome" where everyone in the small design group thinks everything is great... until the game is released, and the public tells them it Sucks!
Everybody Plays is Not happening as far as I can tell. Axi is the only person who has given significant feedback on demo 6! The coders have some excuse, since as part of routine coding they fire up the game, play it, and give suggestions (usually by email). Although I'd even like to see some of those discussions up in the D6 thread just so everyone can see them.
I would like to Strongly encourage Everyone on the team to get Demo 6 running, and put it through its paces.
Then Please say what you think, both good and bad. It doesn't have to be that detailed. We know many things are going to change in a lot of areas as Clash evolves. Many of your comments will be only logged in the Small Features List for future action. But we need to know Important things ASAP!
"Does the simultaneous movement system basically work for you in terms of fun?"
"Does the low-micromangement more-realistic economics system seem like it'll be fun, or does it not give enough contact between the player and the econ aspects of the game?"
If we know something is Awful with good lead time, we can work around it! If everyone says feature X is Great, we can stop worrying about it.... As a project we need to Know these things. The sooner the better. This is something Important to the future of the project that should take a few hours or less for you to do.
I am leaning toward demo evaluation as being a requirement for remaining a team member in good standing. I believe its That important. Does anyone consider that out of line?
I am also very disappointed with the lack of external interest in the demos. I think the demos show our progress, and that we're just not blowin' smoke. Sure, things don't look sexy at the moment, but I was sure that when we got to this stage, there would be many people who were willing to look beyond that and run the game through its paces. I certainly hope that as a few more of our breakthrough features come out, in the next few demos, that outside interest will increase. Any opinions on how to improve things in this area are Very welcome! Those of you who haven't tried the demo yet can help in this area by saying why you haven't.
Keep up all the good work everyone!
Best Regards,
Mark
Its one of our stated goals to be doing things the Everybody Plays way. Not only within the team, but also with as many outsider opinions as possible giving input into the design and refinement process. That's IMO a good way to avoid "Small Game Company Syndrome" where everyone in the small design group thinks everything is great... until the game is released, and the public tells them it Sucks!
Everybody Plays is Not happening as far as I can tell. Axi is the only person who has given significant feedback on demo 6! The coders have some excuse, since as part of routine coding they fire up the game, play it, and give suggestions (usually by email). Although I'd even like to see some of those discussions up in the D6 thread just so everyone can see them.
I would like to Strongly encourage Everyone on the team to get Demo 6 running, and put it through its paces.
Then Please say what you think, both good and bad. It doesn't have to be that detailed. We know many things are going to change in a lot of areas as Clash evolves. Many of your comments will be only logged in the Small Features List for future action. But we need to know Important things ASAP!
"Does the simultaneous movement system basically work for you in terms of fun?"
"Does the low-micromangement more-realistic economics system seem like it'll be fun, or does it not give enough contact between the player and the econ aspects of the game?"
If we know something is Awful with good lead time, we can work around it! If everyone says feature X is Great, we can stop worrying about it.... As a project we need to Know these things. The sooner the better. This is something Important to the future of the project that should take a few hours or less for you to do.
I am leaning toward demo evaluation as being a requirement for remaining a team member in good standing. I believe its That important. Does anyone consider that out of line?
I am also very disappointed with the lack of external interest in the demos. I think the demos show our progress, and that we're just not blowin' smoke. Sure, things don't look sexy at the moment, but I was sure that when we got to this stage, there would be many people who were willing to look beyond that and run the game through its paces. I certainly hope that as a few more of our breakthrough features come out, in the next few demos, that outside interest will increase. Any opinions on how to improve things in this area are Very welcome! Those of you who haven't tried the demo yet can help in this area by saying why you haven't.
Keep up all the good work everyone!
Best Regards,
Mark
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