There have been various parts of technology implemented (others will have to give the details there).
My major contributions are the event display and the roads.
The event display is done, and I believe Mark has done the economics part of road building.
I have done the actual pictures, their display, and the civilization infrastructure for building (mainly remembering what roads have been ordered, and producing them when the money is available).
At a later stage some refinements will be needed - you shouldn't be able to build roads under enemy troops (would you want to?) for example. Also road building orders need to be able to be cancelled, and the planning should check to see if there is a road there already (it doesn't at present). There is one cute feature - if you plan a road, it takes the shortest route from the selected square to the square you click on, using foot movement rates. If that route includes a road the new road will join up with the old road (without charging for the use of the old road!) automatically.
The road planning code is done, but not working - needs debugging.
Everything else is fine. The day approaches...
Cheers
My major contributions are the event display and the roads.
The event display is done, and I believe Mark has done the economics part of road building.
I have done the actual pictures, their display, and the civilization infrastructure for building (mainly remembering what roads have been ordered, and producing them when the money is available).
At a later stage some refinements will be needed - you shouldn't be able to build roads under enemy troops (would you want to?) for example. Also road building orders need to be able to be cancelled, and the planning should check to see if there is a road there already (it doesn't at present). There is one cute feature - if you plan a road, it takes the shortest route from the selected square to the square you click on, using foot movement rates. If that route includes a road the new road will join up with the old road (without charging for the use of the old road!) automatically.
The road planning code is done, but not working - needs debugging.
Everything else is fine. The day approaches...
Cheers
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