Yoav:
You raise many interesting points, but I won't be drawn into the discussion further. For a long time I participated fully in every design discussion because that is what I'm really interested in (as opposed to programming). But that lead to almost zero progress from me in coding while we debated ever-finer design issues. So my current stand, and its all I'm going to say on the issue is:
You might be right, in an absolute sense, but Rodrigo's approach does lots of things well and is perfectly adequate for a game. I have the reservations about your approach that I've stated before, that I could defend, but I will not. Sorry
It takes Much less time to just code in Both systems than has Already been spent on this discussion, not to mention what could be spent in the future. Rodrigo needs the time to work on the system mathematics FE, not to spend all his Clash time discussing your proposals, and defending his .
Please just be satisfied that you will be able to try out your approach soon, and let the playtesters decide what they want to do.
Isn't there anything else in the whole of Clash design that you'd care to comment on? Your Clash time is valuable too, and I'd like to see it benefit the project as much as possible .
You raise many interesting points, but I won't be drawn into the discussion further. For a long time I participated fully in every design discussion because that is what I'm really interested in (as opposed to programming). But that lead to almost zero progress from me in coding while we debated ever-finer design issues. So my current stand, and its all I'm going to say on the issue is:
You might be right, in an absolute sense, but Rodrigo's approach does lots of things well and is perfectly adequate for a game. I have the reservations about your approach that I've stated before, that I could defend, but I will not. Sorry
It takes Much less time to just code in Both systems than has Already been spent on this discussion, not to mention what could be spent in the future. Rodrigo needs the time to work on the system mathematics FE, not to spend all his Clash time discussing your proposals, and defending his .
Please just be satisfied that you will be able to try out your approach soon, and let the playtesters decide what they want to do.
Isn't there anything else in the whole of Clash design that you'd care to comment on? Your Clash time is valuable too, and I'd like to see it benefit the project as much as possible .
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