I am splitting the polygon/microterrain discussion off the map generator thread since they are separate topics. The previous posts can be found in the Map Generator Thread
Here is my last post to that thread:
Cheers
Here is my last post to that thread:
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this, with several layers of polygons.. is what I mean by more complexity.
There is only one layer of polygons.
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The polygons COULD (depending on chance rather than the design) evolve too small (and they won't stay the same during the whole game- at least the interesting ones).
Polygons NEVER, EVER, EVER, EVER get smaller, split, evolve smaller, or change their size in any way at all. This must be the tenth time I have said this.
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That's the point: squares can't get smaller, so you can forget about small-scale (although drastic) effects.
Polygons NEVER, EVER, EVER, EVER get smaller, split, evolve smaller, or change their size in any way at all. This must be the eleventh time I have said this.
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The problem here is that a square is standard,
Why is that a problem, or even relevant?
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but depending on the proportion between the effect and the polygon size the effects can work out differently. For example, I might assume a certain effect is negligible in a square, and leave it out.
Apparently, for a square, you decide either to omit the effect, or apply it to the whole square. For a polygon, you decide either to omit the effect, or to apply it to the whole polygon.
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Master of Magic used it for the city views: it made each city unique in it's layout.
Might work, would be great if it does.
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So long, goodnight
Sleep well. It is 3pm here, so I will stay up a while longer.
Cheers
this, with several layers of polygons.. is what I mean by more complexity.
There is only one layer of polygons.
quote:
The polygons COULD (depending on chance rather than the design) evolve too small (and they won't stay the same during the whole game- at least the interesting ones).
Polygons NEVER, EVER, EVER, EVER get smaller, split, evolve smaller, or change their size in any way at all. This must be the tenth time I have said this.
quote:
That's the point: squares can't get smaller, so you can forget about small-scale (although drastic) effects.
Polygons NEVER, EVER, EVER, EVER get smaller, split, evolve smaller, or change their size in any way at all. This must be the eleventh time I have said this.
quote:
The problem here is that a square is standard,
Why is that a problem, or even relevant?
quote:
but depending on the proportion between the effect and the polygon size the effects can work out differently. For example, I might assume a certain effect is negligible in a square, and leave it out.
Apparently, for a square, you decide either to omit the effect, or apply it to the whole square. For a polygon, you decide either to omit the effect, or to apply it to the whole polygon.
quote:
Master of Magic used it for the city views: it made each city unique in it's layout.
Might work, would be great if it does.
quote:
So long, goodnight
Sleep well. It is 3pm here, so I will stay up a while longer.
Cheers
with diagonals). The player has three opposite ones. The fourth is barbarian land, and they raid the three other ones. Now the player wants to give a little piece (the corner near the center) to one of the two polygons adjacent to the barbarian polygon, so he has only to defend two polygons. Even better, he could make a border polygon around the barbarian polygon and defend only one. He will ask himself: it's possible to have irregular shapes, why am I not allowed to make them if I can benefit from it?
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