long time no see..
Hey guys... I've been gone a while. Extremely busy with teaching, and its going to stay like this for a while, so I am going to have to surface every now and then and offer what I can. I have a moment this holiday weekend.
To comment on recent posts:
Its nice to see some of you from the CTP2 forum (Martin and Dale)!!!
Actually... Dale, your "water" idea is similar to one of mine... but reading it through tonight as tired as I am I was not able to make sense of it all. I got the general idea, but could you be a bit more clear on the specifics of your hill/mountain algorithm?
If I understand Dale, the part he is explaining mainly talks about normalizing mountain altitude. I am not clear how he picks the areas where mountains are going to be (other than on an island). A variation of his algorithm if we found an accurate method for picking where the mountains should be a quick momentary solution to my hopeful geology engine of the future and could probably work fine for now. But I will have to read it again when I am more coherent.
Weather is not as complex as plate tectonics. The most difficult part of it will be determining the general direction of coastlines. Once we have that, ocean currents can be determined. From location of continents, bodies of water, and overall planet tilt (because of its affect on general wind direction and speed), we can from there determine locations of large air masses, and then just take them through the motions of what those masses encounter (terrain wise) as they move in the direction of wind.
This will take time and programming, but I think that Dale's idea may suffice until the more robust model can be developed.
Hey guys... I've been gone a while. Extremely busy with teaching, and its going to stay like this for a while, so I am going to have to surface every now and then and offer what I can. I have a moment this holiday weekend.
To comment on recent posts:
Its nice to see some of you from the CTP2 forum (Martin and Dale)!!!
Actually... Dale, your "water" idea is similar to one of mine... but reading it through tonight as tired as I am I was not able to make sense of it all. I got the general idea, but could you be a bit more clear on the specifics of your hill/mountain algorithm?
Does that algorithm produce realistic mountain ranges (near the side of a continetn rather than the middle, and in ranges)? I doubt it.
Weather is not as complex as plate tectonics. The most difficult part of it will be determining the general direction of coastlines. Once we have that, ocean currents can be determined. From location of continents, bodies of water, and overall planet tilt (because of its affect on general wind direction and speed), we can from there determine locations of large air masses, and then just take them through the motions of what those masses encounter (terrain wise) as they move in the direction of wind.
This will take time and programming, but I think that Dale's idea may suffice until the more robust model can be developed.
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