Originally posted by yellowdaddy
what makes you think i'm talking about more depth?
what makes you think i'm talking about more depth?
Having read the Social model pages, I don't think Culture is at all modelled satisfactorially. There's stuff there that's missing or just not quite right.
Essentially, the concept of Culture seems to be a vague and undefined one in this game, and yet it's mentioned regularly.
It seems to exist only in name, and to not actually constitute anything beyond a list of other concepts some defined, some undefined, and clumsily cobbled together.
What I've tried to do is define it in a simple and clear way.
Essentially, the concept of Culture seems to be a vague and undefined one in this game, and yet it's mentioned regularly.
It seems to exist only in name, and to not actually constitute anything beyond a list of other concepts some defined, some undefined, and clumsily cobbled together.
What I've tried to do is define it in a simple and clear way.
At least I've worked out where this post should be - in the "Culture Familes" thread!
I don't think the rest of us are interested in discussing at length advanced things when there is so much to be done that has already been spec'ed out. That is certainly the case for me. I know this is frustrating for you, but please look at it from our position. We have spent Years discussing, and have an extraordinarily agressive world model in the game already.
At this point discussion takes away limited time from coding, debugging and scenario design. Since many things in Clash are flexible due to the excellent xml scenario-creation abilities coded by Gary and Laurent I think you will be able to achieve many of the detailed culture modeling things you want to do without the need for additional code. Why don't you look into it. The dataformat file in the testbed describes what you can do so far, and more is coming!
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