Hey Gar, welcome to Clash! And I'm glad to hear you're interested in helping out .
Your idea potentially might fit in with the "newspaper" that we had talked about the current D6 Events window eventually becoming. I am way less sophisticated on conventional GUI approaches than some of the others here... Is there an example on the web that you're aware of that shows this type of thing in action?
BTW if you could post in the gamedev thread just saying some of the positive things you said above, I'd appreciate it! Keeping the thread a bit active helps a bit in recruitment, and helps relieve me having to bump it up once a month or so .
Glad you found us!
Mark
Everyone:
I think it would be useful here to put links to examples of the types of interface widgets you're talking about if you refer to something that isn't extremely common. A set of links like that, when we pull 'em together could serve as a faq for those of us not as steeped in gui approaches. If the models are working, much the better, but even a screenshot is better than nothing IMO.
Your idea potentially might fit in with the "newspaper" that we had talked about the current D6 Events window eventually becoming. I am way less sophisticated on conventional GUI approaches than some of the others here... Is there an example on the web that you're aware of that shows this type of thing in action?
BTW if you could post in the gamedev thread just saying some of the positive things you said above, I'd appreciate it! Keeping the thread a bit active helps a bit in recruitment, and helps relieve me having to bump it up once a month or so .
Glad you found us!
Mark
Everyone:
I think it would be useful here to put links to examples of the types of interface widgets you're talking about if you refer to something that isn't extremely common. A set of links like that, when we pull 'em together could serve as a faq for those of us not as steeped in gui approaches. If the models are working, much the better, but even a screenshot is better than nothing IMO.
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