I think a combination of disease and logistical problems will give us the needed limits on TF size eventually. This would end up being something similar in character to what's I think in EU.
Richard, I can't find a good description of military supply limitations anywhere. The basics are:
1. Forces need to be supplied with food and other goods depending upon the army size, composition and technology.
2. These supplies are obtained by Merchants functioning as military quartermasters. They buy supplies using funds allocated by player or military AI. Supplies are bought at local markets or shipped, and the merchant needs to transport them to the troops from where they are purchased. No player intervention will be required, other than allocating overall military funds.
3. At player/AI option troops can also try to pillage/requisition supplies from where they are.
4. Because of 2 there will be supply lines that can be attacked, and if troops are surrounded, only local supplies can be utilized.
Richard, I can't find a good description of military supply limitations anywhere. The basics are:
1. Forces need to be supplied with food and other goods depending upon the army size, composition and technology.
2. These supplies are obtained by Merchants functioning as military quartermasters. They buy supplies using funds allocated by player or military AI. Supplies are bought at local markets or shipped, and the merchant needs to transport them to the troops from where they are purchased. No player intervention will be required, other than allocating overall military funds.
3. At player/AI option troops can also try to pillage/requisition supplies from where they are.
4. Because of 2 there will be supply lines that can be attacked, and if troops are surrounded, only local supplies can be utilized.
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