I recently ran a batch test to check efficiency of support units (read archers).
Here are the results:
I ran 3 tests, a tournament between bowmen, hordes and phalanxes. As phalanxes are stronger, there were 10 bowmen, 10 hordes, 7 phalanxes.
The results were consistently:
bowmen beat phalanxes beat hordes beat archers.
I like it because it means archers outnumbering phalanxes can pound them to dirt from afar (effective support fire) but they are smashed by hordes if these can get close, even though hordes are less powerful than phalanxes in close combat.
Now does anybody have ideas about how to give reasonable prices (econ) to these units so that there be no one uber-unit?
In particular:
If unit U1 beats U2 unless they are outnumbered X vs 1, should they cost X times U2 or less? (X times means you'd get units faster building U2).
How much do higher tech units cost?
They usually have an advantage in terms of fight outcome, but should they be cheaper? If one knight is worth 2 light cavalries in combat and costs twice as much but additionnally requires extra tech, you'd better research other techs and build more light cavalries?
Decreasing the population when building a new unit offsets some of these concerns a bit, but I'd be for having smaller prices for stronger/higher tech units because -you wait more before you get them -it makes it reasonable to research new military techs.
Here are the results:
I ran 3 tests, a tournament between bowmen, hordes and phalanxes. As phalanxes are stronger, there were 10 bowmen, 10 hordes, 7 phalanxes.
The results were consistently:
bowmen beat phalanxes beat hordes beat archers.
I like it because it means archers outnumbering phalanxes can pound them to dirt from afar (effective support fire) but they are smashed by hordes if these can get close, even though hordes are less powerful than phalanxes in close combat.
Now does anybody have ideas about how to give reasonable prices (econ) to these units so that there be no one uber-unit?
In particular:
If unit U1 beats U2 unless they are outnumbered X vs 1, should they cost X times U2 or less? (X times means you'd get units faster building U2).
How much do higher tech units cost?
They usually have an advantage in terms of fight outcome, but should they be cheaper? If one knight is worth 2 light cavalries in combat and costs twice as much but additionnally requires extra tech, you'd better research other techs and build more light cavalries?
Decreasing the population when building a new unit offsets some of these concerns a bit, but I'd be for having smaller prices for stronger/higher tech units because -you wait more before you get them -it makes it reasonable to research new military techs.
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