I've given this some thought recently and it seems related to the issue in the 'command and control' thread.
The term civilization is used very often, but what does it imply?
An ethnic group can rule a territory (Germans) or not (Jews). If the ethnic group is predominant on its territory, it is called a nation. If significant minorities exist, it is called an empire (Russia).
For the game, will we consider the nation, the empire or the ethnic group as the civilization? In early times, they will coincide, but in later times we'll have ethnic minorities outside the territory, possible shifts in the power balance of ethnic groups within empires and far-reaching cultural changes.
Given the fact that the player must be the person in charge, he is the government. He will start out with the control of one ethnic group, but later that will change when he starts conquering. So in the process, the ethnic group can become a minority or even disappear in the process. This means a player should be the empire. But civilizations are more than empires alone. What if things go badly early on? Some of the player's people might fall under another ruler..but manage to keep their culture alive (likely not without some support from their home nation. In this case a civilization is more the ethnicity.
So a player is ultimately the goverment, the ruler and it will depend on him (and the whims of history) whether he associates with a particular ethnic group with a great patriottic pride or assembles a melting-pot empire in which ethnicity is of minor importance (And we will have to find a way to rewards his efforts towards either goal).
Does everyone agree with this?
The term civilization is used very often, but what does it imply?
An ethnic group can rule a territory (Germans) or not (Jews). If the ethnic group is predominant on its territory, it is called a nation. If significant minorities exist, it is called an empire (Russia).
For the game, will we consider the nation, the empire or the ethnic group as the civilization? In early times, they will coincide, but in later times we'll have ethnic minorities outside the territory, possible shifts in the power balance of ethnic groups within empires and far-reaching cultural changes.
Given the fact that the player must be the person in charge, he is the government. He will start out with the control of one ethnic group, but later that will change when he starts conquering. So in the process, the ethnic group can become a minority or even disappear in the process. This means a player should be the empire. But civilizations are more than empires alone. What if things go badly early on? Some of the player's people might fall under another ruler..but manage to keep their culture alive (likely not without some support from their home nation. In this case a civilization is more the ethnicity.
So a player is ultimately the goverment, the ruler and it will depend on him (and the whims of history) whether he associates with a particular ethnic group with a great patriottic pride or assembles a melting-pot empire in which ethnicity is of minor importance (And we will have to find a way to rewards his efforts towards either goal).
Does everyone agree with this?
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