So should we have a Military activity that the player invests spare RP in as well as a Combat activity that only uses RP from battle experience? That makes sense; I'll add it in.
The 8 battles were quite big, as Carthage used a huge force to smack the Romans. Romans usually had little armies.
Now I know I need 40 points, I will adjust all figures accordingly, thanks for the math.
The 93 points thing was actually the bare number for one tick, which is ridiculously high, the total for one battle in a turn being the 570... I divided that by 100 to 5.7 and then to 28.5 in later tests. I'll go on tweaking this until I get the results I want. I bet it will be divided by 1000 with an upkeep of 0. Higher upkeep would mean I need more points. Having big values was useful however, as it makes debugging more visual.
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