Hi All. You may possibly have noticed that things have been pretty dead around here for a bit. . . The old Clash team members have all moved on to other pursuits. For me, the time came when I just needed a lot more time for RL, and also more of a chance to Play games rather than design them.
Clash, as it exists now, has tens of thousands of lines of code, and a Lot of novel features that you don’t see much in games produced by the industry. I won’t jump on that soap-box here because overviews of the unique stuff in Clash is easily available on the web site and in overview threads here on the forum.
I still get emails from people willing to work on Clash, but never enough at the same time to jump-start the project back to life. I decided to start this thread so that people that are interested in moving Clash forward could post here, and find out how a new team could be constructed. Another possibility would be to put the current codebase on sourceforge and see if that can get more people involved. The teams’ previous agreement didn’t allow for complete open source operation although we’ve always been semi-open-source. I could provide a little bit of assistance in getting the project off the ground again. Laurent also was working on coding until a new job took away most of his Clash time, but he might also be willing to serve as a resource.
If you’re an interested lurker, or long-time team member who would like to re-engage, this is your place to speak up! The code base, collection of graphics, etc. are available to be turned over to a nucleus of a new team. Please include what your skills are and the amount of time that you might be able to contribute. The most important skills are coding in Java, and graphical art, but there's room for a wide variety of contributions.
I wish you the best of luck. I’d still love to play a more-developed version of Clash!
Best of Luck!
Mark
PS I'd like to take this opportunity to thank all the prior Clash team memebers for their work and dedication over the years. We really did a lot together!
Clash, as it exists now, has tens of thousands of lines of code, and a Lot of novel features that you don’t see much in games produced by the industry. I won’t jump on that soap-box here because overviews of the unique stuff in Clash is easily available on the web site and in overview threads here on the forum.
I still get emails from people willing to work on Clash, but never enough at the same time to jump-start the project back to life. I decided to start this thread so that people that are interested in moving Clash forward could post here, and find out how a new team could be constructed. Another possibility would be to put the current codebase on sourceforge and see if that can get more people involved. The teams’ previous agreement didn’t allow for complete open source operation although we’ve always been semi-open-source. I could provide a little bit of assistance in getting the project off the ground again. Laurent also was working on coding until a new job took away most of his Clash time, but he might also be willing to serve as a resource.
If you’re an interested lurker, or long-time team member who would like to re-engage, this is your place to speak up! The code base, collection of graphics, etc. are available to be turned over to a nucleus of a new team. Please include what your skills are and the amount of time that you might be able to contribute. The most important skills are coding in Java, and graphical art, but there's room for a wide variety of contributions.
I wish you the best of luck. I’d still love to play a more-developed version of Clash!
Best of Luck!
Mark
PS I'd like to take this opportunity to thank all the prior Clash team memebers for their work and dedication over the years. We really did a lot together!
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