Thanks for the info Shaun. If we do decide that an alpha channel is vital there are java add-ons that allow graphics formats other than gif and jpg. Tiffs have already been heavily discussed earlier in development. But if we stick with the power circles then you already know whose unit is whose and alpha channels seem less important.
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Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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Sorry I haven't showed up before, every time I tried to post the server seemed to be busy...
First of all, great to have you working on the graphic side of Clash, Shaun! Hopefully we'll be able to work faster and better now that you're here. The more talented people working on the art, the better will Clash look in the end.
I like very much what you've done so far. I wouldn't say that the difference of styles is irresolvable. However there are some things I just can't do the way I work, since I don't use Lightwave or any 3D program: providing consistent different orientations for the same figure, at least not without putting lots of hours in.
So if that's something everyone would like to have, perhaps we could work together on each unit. For an eaxample of what I mean, it would be interesting if you could have my warrior or phalanx icon, and "import" it into lightwave, or simply try to draw a similar figure. Then we could work again on the figure you got with Lightwave, giving it the final touches.
I'm not sure I made myself clear enough , but anyway I'd like to try some joint efforts on units before thinking about dividing the graphical work in areas.
Now, to some minor points:
the one caveat to this image is that while it IS a gif it undoubtedly consumes many more colours than will be available which will lose a little subtelty in the final images
Regarding the size and scale, I agree with Mark, having smaller horsemen than foot troops looks weird when put together.
Also, Gary, I'd love to see those Osprey books pics. If you like, you can mail them to me at jgv@edinoesis.com"An intellectual is a man who doesn't know how to park a bike"
- Spiro T. Agnew
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hi fiera
Ill think more about possible processes for working as a team and try and come up with some ideas when im not at work! what springs to mind as a possibility is something like you doing a first draft, I model that in lightwave and produce first renders, you comment on that, I update it etc till we like it then I pass it to you and you fiddle with the image.. Ill think more later anyway.
on the palette thing.. I just assumed all the graphics would need to be on one palette but if they dont that is great news as it frees things up delightfully.
Shaun
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Gentlemen:
That sounds like a great way to work together on the unit images! And it certainly leaves us with the max flexibility in terms of orientations. I hope it works out .
I really don't know for a fact the java palette limitations with many gifs each with their own palette. I think the only technical limitation we're left with is that for each image. Since there are Plenty of colors to go around at 16k or whatever colors. Anyone know for sure? We could do a test of some sort if needed.
-MarkProject Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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Hi Fiera, Shaun.
I'd like a catapult unit, and/or an archer.
Since I should be providing naval units, and we have a trireme, a galley could be an idea.
I think Mark's idea of a different warrior would be good. That would mean I have to manage image/unit mapping civ-wise, but that is quite easy to do.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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I really don't know for a fact the java palette limitations with many gifs each with their own palette. I think the only technical limitation we're left with is that for each image. Since there are Plenty of colors to go around at 16k or whatever colors. Anyone know for sure? We could do a test of some sort if needed.
Since I should be providing naval units, and we have a trireme, a galley could be an idea.
A straight transport ship ("round ship") would be nice though. Triremes weren't used for transport.
Cheers
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presumably a ship wouldnt want be to scale with the ground units as that would cover maybe 20 squares
I will have time tonight to fiddle with some things, initially Ill try and do some to a common scale to see how it comes across.
It really IS great news on the palettes, that will allow some subtlety
Shaun
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I only just noticed your address!
You missed the bit where I puzzled Mark by using the expression "go crook at". Nice to have someone else who (presumably) understands proper English.
I am in Palmerston North, but I have been working in Wellington. I am a contractor (well, an unemployed contractor) and could wind up in Auckland. Of course I will need to get a job for that.
Cheers
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Thanks for those pics, Gary. They look great.
BTW, the artist is Angus McBride, isn't he?
Originally posted by shaunfletcher
Ill think more about possible processes for working as a team and try and come up with some ideas when im not at work! what springs to mind as a possibility is something like you doing a first draft, I model that in lightwave and produce first renders, you comment on that, I update it etc till we like it then I pass it to you and you fiddle with the image.."An intellectual is a man who doesn't know how to park a bike"
- Spiro T. Agnew
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hi guys.. just letting you know I havent forgotten you, just had a very busy couple of evenings with an urgent graphic for another project.. Ive got a half done archer that ill finish tonight for y'all to have a look at.
also got some ides for terrain tile graphics if anyones interested in having a look?
just for interest, here is what has been occupying my time. we cant use this specific graphic for this project as its going to belong to others, but I can use the basic model and mod it if theres any interest in a 17th-18th century musketeer
Shaun
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Hey Shaun:
Sure, I'd be interested in seeing some ideas, whatever you come up with. That way we can all criticize, er, see and discuss your approaches to the art issues for Clash.Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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