There is some good stuff here in this model. Now for my "but..." I apologize in advance if I sound like I'm nitpicking - I'm not. I just think the goal of this model is getting muddled and mired in too much detail.
First, I think we all need to take a step back and outline the GOAL of this model (as we well should with all of the models). Then, model things so that you meet that goal. I think everyone started this model with several things in mind, and the details just started to pile up. In the end, you also have to remember that scientists spend entire careers modeling just little pieces of the entire system that we're trying to model here Consequently, I think we should strive for an overall, general model, and just add a few details that add to the flavor of the game. Otherwise, many of these details will ultimately contradict one another and just confuse things (and the players!) later on.
Some more points:
1. I think we're off track when modeling vegetation types based on "soil". The distribution of vegetation is based more on availability of water (not directly linked to soil, although there IS a small connection there), growing degree days (GDD), and latitude. Compounding this, elevation had an effect by simulating increases in latitude. I forget the actual #, but there is a rule of thumb that says every increase in 1000ft elevation above 2000 ft = 10 degrees of latitude (or something close to that). This means that you CAN have forests on mountain tops. For example, in Arizona, that is the one of the few places where you'll find them, as the higher elevations get more water, and it is cooler there. Also, the treeline in the artic is dicated more by GDD and the permafrost than availability of soil.
Another point: It's not entirely correct to say that deforestation at point x, will result in Y land cover type with Z effect on farmers. The main point to deforestation is the loss of biodiversity, as this greatly increases susceptibility to disease and natural/manmade disasters. Compounding this, diversity increases as you enter the tropics, but those soils are typically VERY nutrient poor. The reason deforestation in the tropics is bad news, is that removal of the forests usually means the total loss of what little nutrients were there in the first place (the only reason they remained there when forested, was because detritus/dead matter was immediately reincorporated into the system). Temperate regions are less susceptible to loss in diversity, since they have less to begin with, and the species there are better adapted to live in a monoculture (eg the Artic). Not to say that man can't have an impact there! Also, while man can "destroy" the ecology of the landscape, something will nearly always return (I can point out the nuclear test grounds in Nevada that have lots of regeneration). The impacts on MAN are usually more severe, and are what should be our focus. Here's a possible solution for the model:
1. As human populations increase, the impact on the environment increases.
2. The effects of this should be mostly negative. Even fertilization has its negative effects (non-point source pollution).
3. Tech advances in environmentally friendly techniques (and for example, less road building), coupled to social advances in environmentalism can reduce these effects.
I point out roads, since the fragmentation of the natural environment is one of the biggest problems that man brings to natural systems. It makes it harder for many species to migrate (both plants and animals - yes, plants DO migrate!) Also, I think the solution is as much social as it is scientific.
As you can see, this is a VERY complex model, and we will never do it justice by modeling all of the details. That's why I say we shoot for a general overview. This is a long posting, and I've still only scratched the surface. If you're interested, I can point you to several good sources of information on this subject (ecosystem modeling) from the basic to VERY scientific/technical. I won't even touch on the social aspects of environmental science, since that's a can of worms that I don't intend to open (too much politics involved!)
First, I think we all need to take a step back and outline the GOAL of this model (as we well should with all of the models). Then, model things so that you meet that goal. I think everyone started this model with several things in mind, and the details just started to pile up. In the end, you also have to remember that scientists spend entire careers modeling just little pieces of the entire system that we're trying to model here Consequently, I think we should strive for an overall, general model, and just add a few details that add to the flavor of the game. Otherwise, many of these details will ultimately contradict one another and just confuse things (and the players!) later on.
Some more points:
1. I think we're off track when modeling vegetation types based on "soil". The distribution of vegetation is based more on availability of water (not directly linked to soil, although there IS a small connection there), growing degree days (GDD), and latitude. Compounding this, elevation had an effect by simulating increases in latitude. I forget the actual #, but there is a rule of thumb that says every increase in 1000ft elevation above 2000 ft = 10 degrees of latitude (or something close to that). This means that you CAN have forests on mountain tops. For example, in Arizona, that is the one of the few places where you'll find them, as the higher elevations get more water, and it is cooler there. Also, the treeline in the artic is dicated more by GDD and the permafrost than availability of soil.
Another point: It's not entirely correct to say that deforestation at point x, will result in Y land cover type with Z effect on farmers. The main point to deforestation is the loss of biodiversity, as this greatly increases susceptibility to disease and natural/manmade disasters. Compounding this, diversity increases as you enter the tropics, but those soils are typically VERY nutrient poor. The reason deforestation in the tropics is bad news, is that removal of the forests usually means the total loss of what little nutrients were there in the first place (the only reason they remained there when forested, was because detritus/dead matter was immediately reincorporated into the system). Temperate regions are less susceptible to loss in diversity, since they have less to begin with, and the species there are better adapted to live in a monoculture (eg the Artic). Not to say that man can't have an impact there! Also, while man can "destroy" the ecology of the landscape, something will nearly always return (I can point out the nuclear test grounds in Nevada that have lots of regeneration). The impacts on MAN are usually more severe, and are what should be our focus. Here's a possible solution for the model:
1. As human populations increase, the impact on the environment increases.
2. The effects of this should be mostly negative. Even fertilization has its negative effects (non-point source pollution).
3. Tech advances in environmentally friendly techniques (and for example, less road building), coupled to social advances in environmentalism can reduce these effects.
I point out roads, since the fragmentation of the natural environment is one of the biggest problems that man brings to natural systems. It makes it harder for many species to migrate (both plants and animals - yes, plants DO migrate!) Also, I think the solution is as much social as it is scientific.
As you can see, this is a VERY complex model, and we will never do it justice by modeling all of the details. That's why I say we shoot for a general overview. This is a long posting, and I've still only scratched the surface. If you're interested, I can point you to several good sources of information on this subject (ecosystem modeling) from the basic to VERY scientific/technical. I won't even touch on the social aspects of environmental science, since that's a can of worms that I don't intend to open (too much politics involved!)
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