I am unsure about what you mean by command.
Command is currently a TF. command would allow for bigger things like brigades etc? Well... I have a (useless by now) General interface which looks like that. What methods would this command object have? I thought General as either a player or AI, whose job is to give orders when there are no orders.
A TF somehow changes the physical abilities of its components, since for instance all units in a TF move at the slowest unit rate:In that sense, a TF is not purely a command.
Also, the difference between Unit and TF is quite artificial since it is just a level of scale. We don't show the Elements to the player so they can only handle Units, but Units are TFs of Elements. In real armies, a TF - brigade would probably have several units (companies -sorry, French military vocabulary-) plus one or two elements like a merchants section, HQ and a radio section which are not in terms of commands part of a Unit:
TF (brigade)
|
C1 C2 C3 Radios HQ merchants
Each of C1,c2,c3 is a Unit made of several elements (as far as French army is concerned, you'd get for infantry 4 infantry elements + 1 radio element or something like that), radios, HQ and merchants at the brigade level are also elements (radio is the same element as the units') but they don't have another cap C4 on top of them, they are directly under the brigade (actually this is a regiment, thus much smaller than a brigade, but is is the same at various scales).
The problem seems to be square and location handling. If I don't check location in TF/command, it means units may end up being very far away one from the other? How do you display a scattered TF, and how does the player give orders to the TF? Like "move there" becomes an order dispatched to all units, but during the dispatch, I need to check the army speeds. On a higher level command, I wouldn't have to do that check.
From the player point of view, a TF is a something physical, so I am not sure I can drop the location controls from it.
I can see the point in grouping TFs into higher level commands (Generals), but the physical TF I think still remains.
Gary, can you elaborate on that?
Command is currently a TF. command would allow for bigger things like brigades etc? Well... I have a (useless by now) General interface which looks like that. What methods would this command object have? I thought General as either a player or AI, whose job is to give orders when there are no orders.
A TF somehow changes the physical abilities of its components, since for instance all units in a TF move at the slowest unit rate:In that sense, a TF is not purely a command.
Also, the difference between Unit and TF is quite artificial since it is just a level of scale. We don't show the Elements to the player so they can only handle Units, but Units are TFs of Elements. In real armies, a TF - brigade would probably have several units (companies -sorry, French military vocabulary-) plus one or two elements like a merchants section, HQ and a radio section which are not in terms of commands part of a Unit:
TF (brigade)
|
C1 C2 C3 Radios HQ merchants
Each of C1,c2,c3 is a Unit made of several elements (as far as French army is concerned, you'd get for infantry 4 infantry elements + 1 radio element or something like that), radios, HQ and merchants at the brigade level are also elements (radio is the same element as the units') but they don't have another cap C4 on top of them, they are directly under the brigade (actually this is a regiment, thus much smaller than a brigade, but is is the same at various scales).
The problem seems to be square and location handling. If I don't check location in TF/command, it means units may end up being very far away one from the other? How do you display a scattered TF, and how does the player give orders to the TF? Like "move there" becomes an order dispatched to all units, but during the dispatch, I need to check the army speeds. On a higher level command, I wouldn't have to do that check.
From the player point of view, a TF is a something physical, so I am not sure I can drop the location controls from it.
I can see the point in grouping TFs into higher level commands (Generals), but the physical TF I think still remains.
Gary, can you elaborate on that?
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