Guys:
I'm right in the middle of coding and can't write long or I'll lose critical track of what I'm doing
. so this will be v. brief
Cool idea but...
You need to consider that:
1) we would like to use all the computers for AI
2) all the AI processes will move at different speeds on different computers. So starting with the same seed will not guarantee everything will stay in synch. However with some mods this might be practical.
So to implement the basic idea you're talking about you would need to send all AI Actions as well as all player actions. AI thoughts don't need to be in sync I think until they are implemented. So Glak's idea May be doable, and is certainly an option we can look into.
I'm right in the middle of coding and can't write long or I'll lose critical track of what I'm doing
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Cool idea but...
You need to consider that:
1) we would like to use all the computers for AI
2) all the AI processes will move at different speeds on different computers. So starting with the same seed will not guarantee everything will stay in synch. However with some mods this might be practical.
So to implement the basic idea you're talking about you would need to send all AI Actions as well as all player actions. AI thoughts don't need to be in sync I think until they are implemented. So Glak's idea May be doable, and is certainly an option we can look into.
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