Hi Twinge.
Although I'm "in charge" of the govt part, I've been away for a couple of months, checking the forums like twice a month. I won't be able to participate intensively in Clash until March/April. So please be patient with me. In the meantime, I strongly recommend aiming to Axi all questions about the govt model, since he's the co-author and understands all the details.
On to your points:
Majorities/Minorities: I think I chose very badly the names for these categories of people since many people in the forums have taken the "typical/usual" meaning of them rather than following the definition I put in the model. That's I guess the source for your disagreement.
Majorities are all the people who can participate in the govt. Minorities are all the people who don't participate at all in the govt.
Based on that definition, it's senseless to say that minorities can/should have some level of power. Because if they do have some power, then they're in majorities, by definition.
Using the same definition, your US case is solved: White and black people is within majorities. The problem you see is because your using your "usual" idea for the term "minorities" and therefore you're considering blacks within minorities.
As I said, it's a problem of wording that I foolishly created because of my choice of names. But once one uses the majorities and minorities terms according to the definitions, everything works and has sense.
It should be noticed that the model doesn't handle societies where different people have different levels of participation in govt. That is, the usual concept of minorities (as with blacks in the US today) is not handled. Once a group of people has earned the chance to participate in govt, they do it in equal terms as any other. This was decided so only to simplify the model.
"True" Democracy: It's already included in the sense that it's perfectly possible to put it in and it'd work just like you say. But through conversations here in the forums I've noticed people don't like much the idea of loosing control of their civ, so although it's possible, maybe in the standard game you'll see a democratic regime that wouldn't be so different from a tyranny. Fortunately, the way the systems works, makes it extremely easy to customize this for player's preferences.
Discrimination: I'm not sure what's your criticism here. I'll take your last phrase: "Your Civilization hates all Asians, but they're still fine because the belive in Jedaism". I suppose you're asking what happens if people is discriminated by one side, but they're not on the other. The answer is if you're discriminated in any way, then you're discriminated. It's really how hate "works". If I hate you because of your ethnicity, I don't care if you have a religion I tolerate. I hate you anyway, because you have something I hate (your ethnicity).
Representation and Knowledge Level: It's very important to have both variables because they model different things. Although in some cases like the one you mention a certain effect can be achieved using any of the two variables, in other cases you need a clear difference to get another effect.
KL handles popular knowledge about a type of regime, while Representation handles how biased people in govt is regarding the known regimes.
Imagine the USSR. While the people in govt was anti-democratic, the democratic system was known by the people. This allows the game to model how pissed off people can be because their country is not a democracy (assuming they like democracy), while still keep the govt line anti-democratic. If we collapse both variables into one we can't have this effect. Controlling it through the KL alone as you propose, would make people unaware of the existence of an alternative system, making them more passive.
It's important to have both because they play different roles.
doing what? a negotiation? why should negotiations create disadvantages? The US govt works like that every single day!! (remember that in this model a govt consists of all institutions/people involved in defining govt policies, so the US govt in clash includes the senate, which is an instance of continous negotiations).
The "negotiation" in the model is the system through which changes ocurr in the govt structure and its policies. Maybe it's again a bad choice for a name. The negotiation is the decision-making process that involves the ruler and any other entity/person with a piece of power. It must take place all the time. It's the only way in real life to produce a decision when the govt is not run by a single guy.
I hope all that helped.
Welcome to Clash, Twinge!
Although I'm "in charge" of the govt part, I've been away for a couple of months, checking the forums like twice a month. I won't be able to participate intensively in Clash until March/April. So please be patient with me. In the meantime, I strongly recommend aiming to Axi all questions about the govt model, since he's the co-author and understands all the details.
On to your points:
Majorities/Minorities: I think I chose very badly the names for these categories of people since many people in the forums have taken the "typical/usual" meaning of them rather than following the definition I put in the model. That's I guess the source for your disagreement.
Majorities are all the people who can participate in the govt. Minorities are all the people who don't participate at all in the govt.
Based on that definition, it's senseless to say that minorities can/should have some level of power. Because if they do have some power, then they're in majorities, by definition.
Using the same definition, your US case is solved: White and black people is within majorities. The problem you see is because your using your "usual" idea for the term "minorities" and therefore you're considering blacks within minorities.
As I said, it's a problem of wording that I foolishly created because of my choice of names. But once one uses the majorities and minorities terms according to the definitions, everything works and has sense.
It should be noticed that the model doesn't handle societies where different people have different levels of participation in govt. That is, the usual concept of minorities (as with blacks in the US today) is not handled. Once a group of people has earned the chance to participate in govt, they do it in equal terms as any other. This was decided so only to simplify the model.
"True" Democracy: It's already included in the sense that it's perfectly possible to put it in and it'd work just like you say. But through conversations here in the forums I've noticed people don't like much the idea of loosing control of their civ, so although it's possible, maybe in the standard game you'll see a democratic regime that wouldn't be so different from a tyranny. Fortunately, the way the systems works, makes it extremely easy to customize this for player's preferences.
Discrimination: I'm not sure what's your criticism here. I'll take your last phrase: "Your Civilization hates all Asians, but they're still fine because the belive in Jedaism". I suppose you're asking what happens if people is discriminated by one side, but they're not on the other. The answer is if you're discriminated in any way, then you're discriminated. It's really how hate "works". If I hate you because of your ethnicity, I don't care if you have a religion I tolerate. I hate you anyway, because you have something I hate (your ethnicity).
Representation and Knowledge Level: It's very important to have both variables because they model different things. Although in some cases like the one you mention a certain effect can be achieved using any of the two variables, in other cases you need a clear difference to get another effect.
KL handles popular knowledge about a type of regime, while Representation handles how biased people in govt is regarding the known regimes.
Imagine the USSR. While the people in govt was anti-democratic, the democratic system was known by the people. This allows the game to model how pissed off people can be because their country is not a democracy (assuming they like democracy), while still keep the govt line anti-democratic. If we collapse both variables into one we can't have this effect. Controlling it through the KL alone as you propose, would make people unaware of the existence of an alternative system, making them more passive.
It's important to have both because they play different roles.
quote: And on the negotiating thing, there should be some sort of limit to how often you can do it or disadvantages to doing it often in a short time. |
doing what? a negotiation? why should negotiations create disadvantages? The US govt works like that every single day!! (remember that in this model a govt consists of all institutions/people involved in defining govt policies, so the US govt in clash includes the senate, which is an instance of continous negotiations).
The "negotiation" in the model is the system through which changes ocurr in the govt structure and its policies. Maybe it's again a bad choice for a name. The negotiation is the decision-making process that involves the ruler and any other entity/person with a piece of power. It must take place all the time. It's the only way in real life to produce a decision when the govt is not run by a single guy.
I hope all that helped.
Welcome to Clash, Twinge!
Comment