Gary, I like your suggestions in general.
Here are a few ideas.
I think left-clicking an army in the map view should select it, ptobably highlighting it in the units frame.
Left click in units frames should select the TF/unit. Then you can decide on moving it.
Now, moving should be done by selecting the target square, thus no longer in unit frame.
As for right click, again I agree with what you say.
The military code uses orders for armies, so you could have a list of available orders in this right-click. Typical orders include:
Attack, Garrison, Sentry. There are also some orders like scouting which are implemented but don't mean much at TF level now. The right click, or some button, could be used to select the current order of the army. Note that orders usually have a target square, so you don't say move and garrison in square X but garrison in square X. That could be easy I think for the player to give the order and then select the target square (if different from current location).
I think it could be possible to have some button rather than doing all right-click, also. I think both would be needed.
Although right-click for pop-up menus is regular in windows, it has several drawbacks: on MAc, you have only one button, so if Clash was ever to run on Mac, it would cause problems to need 2 buttons. Also, I got lots of comments at work, where we use a lot of right-click contextual menus, that users don't find them, so an alternate way to do it could be fine:
I suggest left-click to select, and either right click or use one button in the frame to access menus.
Also, we could have two buttons, one for TF management (adding, removing armies from it, merging TFs) and one for giving the default or current order to the army.
It would be cool also to display the current order (although in D5 units will tend to teleport so the various orders won't change much).
Here are a few ideas.
I think left-clicking an army in the map view should select it, ptobably highlighting it in the units frame.
Left click in units frames should select the TF/unit. Then you can decide on moving it.
Now, moving should be done by selecting the target square, thus no longer in unit frame.
As for right click, again I agree with what you say.
The military code uses orders for armies, so you could have a list of available orders in this right-click. Typical orders include:
Attack, Garrison, Sentry. There are also some orders like scouting which are implemented but don't mean much at TF level now. The right click, or some button, could be used to select the current order of the army. Note that orders usually have a target square, so you don't say move and garrison in square X but garrison in square X. That could be easy I think for the player to give the order and then select the target square (if different from current location).
I think it could be possible to have some button rather than doing all right-click, also. I think both would be needed.
Although right-click for pop-up menus is regular in windows, it has several drawbacks: on MAc, you have only one button, so if Clash was ever to run on Mac, it would cause problems to need 2 buttons. Also, I got lots of comments at work, where we use a lot of right-click contextual menus, that users don't find them, so an alternate way to do it could be fine:
I suggest left-click to select, and either right click or use one button in the frame to access menus.
Also, we could have two buttons, one for TF management (adding, removing armies from it, merging TFs) and one for giving the default or current order to the army.
It would be cool also to display the current order (although in D5 units will tend to teleport so the various orders won't change much).
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