I think that we should make the models flexible enough to handle both cases, if possible. With hexagonal tiles, having rivers run between the squares is a very good way to go. (Of course, that assumes that we will have the option to use hexes.) I always liked the structure of hexagonal wargame maps with rivers between tiles and roads in tiles. That way, natural barriers and the importance of bridges can be modeled much better, and the graphics look good.
But I have been convinced that with square tiles, it would not be as good. All of the bends are 90 degrees and they can flow in only four directions. But if they are in the tile, they can go eight directions and they can be made to look better.
The modeling aspect isn't really too hard. We can simply assume that any tile bordering the river has a river inside it.
But I have been convinced that with square tiles, it would not be as good. All of the bends are 90 degrees and they can flow in only four directions. But if they are in the tile, they can go eight directions and they can be made to look better.
The modeling aspect isn't really too hard. We can simply assume that any tile bordering the river has a river inside it.
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