We've developed this. Together. All of us.
This is Richard's tech system, broken down into objects. Any tech system I designed would be somewhat different. There probably wouldn't be any abstract 'research points', etc.
So this *is* Richard's system. Just with some programmer input into storage strategies.
* * *
This could be one way the player affects/runs his civ thru govt decisions.
If 'infrastructure' objects hold 'theory' objects, then the player can help his people's production levels along thru building and maintaining several 'infrastructure' objects. Building a church somewhere to teach the locals things -- like the Spanish missions in the Americas were suppose to teach reading, writing, Spanish, etc, to the native Americans.
And it's scalable. The player could fund different types of schools. Basic schools can teach literacy, art, science. If the player gains access to a 'sextant' theory (a book, say, on how to build a sextant), he can build a 'navigation' school to store and teach that to the people, increasing their navigation 'knowledge' objects.
Building factories could work in the same way.
I was actually hoping Richard and Axi would buy into this, and begin designing these different objects . . .
* * *
I would actually say that the preachers of a church are part of that 'church' infrastructure object. And the teachers are part of that 'school' object. We're not modelling those in particular, anywhere else, so there's no overlap.
Altho we could track them as 'characters' -- but that's getting a little too detailed, I should think.
P.S. -- do you mean to imply that the loss of the knowledge of Alexandria wasn't a significant tech loss at the time? I thought that there are books that were lost that we still don't have copies of . . . but I'm not much of an expert on the subject, so I'm not sure.
This is Richard's tech system, broken down into objects. Any tech system I designed would be somewhat different. There probably wouldn't be any abstract 'research points', etc.
So this *is* Richard's system. Just with some programmer input into storage strategies.
* * *
This could be one way the player affects/runs his civ thru govt decisions.
If 'infrastructure' objects hold 'theory' objects, then the player can help his people's production levels along thru building and maintaining several 'infrastructure' objects. Building a church somewhere to teach the locals things -- like the Spanish missions in the Americas were suppose to teach reading, writing, Spanish, etc, to the native Americans.
And it's scalable. The player could fund different types of schools. Basic schools can teach literacy, art, science. If the player gains access to a 'sextant' theory (a book, say, on how to build a sextant), he can build a 'navigation' school to store and teach that to the people, increasing their navigation 'knowledge' objects.
Building factories could work in the same way.
I was actually hoping Richard and Axi would buy into this, and begin designing these different objects . . .
* * *
I would actually say that the preachers of a church are part of that 'church' infrastructure object. And the teachers are part of that 'school' object. We're not modelling those in particular, anywhere else, so there's no overlap.
Altho we could track them as 'characters' -- but that's getting a little too detailed, I should think.
P.S. -- do you mean to imply that the loss of the knowledge of Alexandria wasn't a significant tech loss at the time? I thought that there are books that were lost that we still don't have copies of . . . but I'm not much of an expert on the subject, so I'm not sure.
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