Originally posted by Gary Thomas
Richard, I don't know if you saw my post (which caused Mark to have a fit and start talking about version 50) about micro terrain. The idea is that the terrain actually goes down to some minimum size (my suggestion is 100 m2). However, this terrain is not stored. It is generated as needed using a repeatable pseudo-random number sequence. Thus, going back to the same location has the same landscape. So, in effect, the whole map becomes a grid of 1 hectare plots.
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As an example, suppose that, instead of having a "forest tile", you have individual trees which are then ramdomly scattered (using the same repeatable pseudo random nymber system so they alway reappear in the same place) over the polygon. This adds several factors not presently available:
Richard, I don't know if you saw my post (which caused Mark to have a fit and start talking about version 50) about micro terrain. The idea is that the terrain actually goes down to some minimum size (my suggestion is 100 m2). However, this terrain is not stored. It is generated as needed using a repeatable pseudo-random number sequence. Thus, going back to the same location has the same landscape. So, in effect, the whole map becomes a grid of 1 hectare plots.
....
As an example, suppose that, instead of having a "forest tile", you have individual trees which are then ramdomly scattered (using the same repeatable pseudo random nymber system so they alway reappear in the same place) over the polygon. This adds several factors not presently available:
But the extreme zoom sounds very intersting. It would be really cool to give the option to have the map zoom in for fights and allow the player to manage individual elements wargame-style. I am envisioning something like the Master of Magic system, which was truly excellent, and if you show how your terrain system allows us to do that seamlessly I think yuo could pick up a few converts. Obviously this is way in the future, but if we have a good foundation iyt shouldn't be too hard to add.
So far I have refrained from mentioning the step after continuous maps. This is three dimensional spline based polygonal surfaces, so a unit will know if it is moving uphill...
It would be great for the aforementioned battles, but I'm not sure if going this far would really be a good time investment. We also have to consider the mod makers; we don't want to make them learnd a 3-D modeling system just to draw a map.
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