Henrique:
I come down mostly on the side of your choice 2. Although if these aren't enough for game play purposes, it would probably need to throw in some of the larger deposits in your category 1.
While clearly in reality each square should have a potential to contain any of the many resources, the current plan in the economic model is to have only one "special" (and minerals are among these) per square. So although I think it's worthwhile to calculate deposits and their chance for every sort of square, I just wanted to make it clear that the game mechanics will probably cut off most of these possibilities. So, for instance, while there might be tin in Greece, the early Greeks had to go to near Rome and other places to obtain tin. If there aren't nonuniformities in the distribution of tin, we will miss out on effects like that.
Thanks for working on this!
I come down mostly on the side of your choice 2. Although if these aren't enough for game play purposes, it would probably need to throw in some of the larger deposits in your category 1.
While clearly in reality each square should have a potential to contain any of the many resources, the current plan in the economic model is to have only one "special" (and minerals are among these) per square. So although I think it's worthwhile to calculate deposits and their chance for every sort of square, I just wanted to make it clear that the game mechanics will probably cut off most of these possibilities. So, for instance, while there might be tin in Greece, the early Greeks had to go to near Rome and other places to obtain tin. If there aren't nonuniformities in the distribution of tin, we will miss out on effects like that.
Thanks for working on this!
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