Visitors to the forum have occasionally complained about Clash's complex game models (Economy, Government, Technology etc.). I've been saying for quite some time that not only would our decision to "go realistic" result in a richer game, but that it should also help with the learning curve. The reason is that if it works in the real world it should work in Clash. This is opposed to the case for a basically abstract 4X game, where you need to know the rules in detail, because you can't rely on a connection or result that is sensible in the real world to play out the same way in the game. Well, a recent review of Europa Universalis gives credence that at least one game reviewer thinks this premise is reasonable. In the "learning curve" part of the review it says:
Unfortunately, for a variety of reasons, EU doesn't look like exactly the right game for me. But if anyone else on the team, or a visitor cares to comment about its learning curve, I'd be happy to hear about it.
quote: The game is not designed for the strategy newbie. However, utter realism makes easier to play. Think of things in real world terms and usually it's right. |
Unfortunately, for a variety of reasons, EU doesn't look like exactly the right game for me. But if anyone else on the team, or a visitor cares to comment about its learning curve, I'd be happy to hear about it.
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