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  • #16
    I think we've talked about that b4. And that's a good idea. I know were going to do something like that for techs, ie have similarly related techs look differnt and have differnt information depending on the type of civ u r. These will in essence be the same, but look differnt.

    As far as happy/dark for government types, they should be more as to what is favorable to your type of government. If your a hard-liner monarchist who hates republics, why would you get cheerful music for that and darker music for other monarchies? Also it could have to do with the civ's reputation vs. your own. That's probably better.
    [This message has been edited by Lord God Jinnai (edited May 14, 2000).]
    Which Love Hina Girl Are You?
    Mitsumi Otohime
    Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.

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    • #17
      I like Yakopeppers idea. Has anybody played Master Of Orion II? The different races there all have their own theme music, which the player instantly knows that it means "we are a peaceful/warmongering/sneaky/etc. race". It would be great to have something like that in Clash. Maybe different musics depending on the other civ's government form? Happy for democracy, dark for dictatorship? And also symbolizing their attitude towards you?
      The breakfast of champions is the opposition.

      "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

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      • #18
        I think there should be a lot to do with your economy, obviously during the great depresion it wasn't quite happy, even though everyone was basicly politicaly free. It should really have to do with how your people are feeling, along with how your military is doing (meaning the people might be happy from propoganda but that doesn't mean the military is really doing well) I think the social and political models should be mostly tied in on this, this could be another clue for a ruler to know that she/he is hated or adored. This may use up some CPU though...

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        • #19
          Its been a while I'm afraid but I'm back.

          I like the music ideas as a gauge of happiness/ diplomatic status depending what screen your on. Depending on whether or not natural disasters are still to be implemented they too could be taken into consideration. So too could climate. If for example you take your Roman settler to Iceland he might not be too happy about it. Or a Hawain would only ever be sad if there was a volcano errupting. Music could do alot to add atmosphere that the neccessarily limited graphics cannot.
          www.neo-geo.com

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          • #20
            Are there any aspiring musicians out there that would like to try tackling this?
            If you're going to enter your house by way of the front door, always ring the bell, even if nobody's home. - dStryker :confused:

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            • #21
              bump

              Twinge, some simple interface and combat sounds would be good. The demo covers the Roman Empire; right now there is only one task force type unit for land and one naval unit, so we would only need a land and a sea combat sound. Maybe a sound for different models, like money when you change some economic policy.

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              • #22
                Twinge,

                How about a sound when u move your units?
                Marching for land and waves slamming into the hull for naval... though this may get annoying when trying to march from say, Rome to Spain, or sail from Rome to London... I dunno

                -A sound for when u form or dismantle a TF (taskforce or Army, if u didn't know that one ). Possibly a different sound for each type of TF u can form: Naval, Combined, or Land

                -sound for when u gain a tech, and when one increases

                -for when u are raided

                Just a list of ideas, feel free to use them or ignore them.

                P.S. Music would be nice too

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                • #23
                  Heh. Nice to hear from someone other than Mike and Richard

                  Well, I'm not very good with sound, I might be able to come up with something, but we'll see. When I did mention it, I was kinda looking twords music first; again, while not even remotely an expert on it, I've had some experience and have a nice easy to use program to make midis. (Anvil Studios, freeware, can be found on download.com if interested) ..... Well, I'd need some idea of what kind of music your looking for too.

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                  • #24
                    quote:

                    you shouldn't hear the battle cries, the whinny of the horses, etc...


                    BUT WHY THE HELL NOT? Those are the best sounds in the game! What better in getting you to the mood - when the commander of the army shouts "fire", and you hear the cannons hammering the enemy - or a few muted sounds of swords?

                    ------------------
                    "Now Lone Star, you will see that Evil will always triumph, because Good is Dumb!"
                    -- Dark Helmet

                    Moderator, Final Fantasy Alpha Boards
                    The breakfast of champions is the opposition.

                    "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

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                    • #25
                      Well, you have to be careful with that. I got Civ2: ToT (Why I've been gone a while) for Christmas, and certain sounds that keep getting repeated become really annoying quick and I turn off the sound sometimes... we'll have to keep it fresh, maybe have quite a few for similar or the same activity, depending on things such as time era, tech advances, user choice, etc.

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                      • #26
                        There is a site that could help us a lot: www.findsounds.com

                        I liked this one.

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                        • #27
                          Some civ 2 sounds where good (Imho) like the musketeers and artilery, others where bad, like the dragoon...
                          Sounds doesn't have to be short to be good, but they have to be done so that they dont get boring to listen at (that cavalry trumpet was a really, really bad sound).
                          I was just stopping by this forum and since I am gamer (and civ2 scenario designer) I thought I could atleast share what I think
                          [This message has been edited by Henrik (edited March 23, 2001).]
                          No Fighting here, this is the war room!

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                          • #28
                            Hi Henrik:

                            Please feel free to comment where ever the topic is of interest to you! We need as many outside appraisals of our ideas, and fresh looks at what we are doing, as possible. We're a fairly small group, and don't claim to have a lock on wisdom . Glad you've come by to share your thoughts with us.
                            Project Lead for The Clash of Civilizations
                            A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                            Check it out at the Clash Web Site and Forum right here at Apolyton!

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                            • #29
                              Nice site, Richard.

                              Is there a specific file type that we're planning to use, or is that open to discussion still?

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                              • #30
                                Hi guys,

                                I bought a cd today with 6000+ sound effects, and we can use them for sounds in Clash - Free of charge!! I even recognized a few from some games I previously downloaded off the Internet, such as DopeWars.

                                Most of them are very good quality, but some aren't. Also as was previously discussed most of the sounds are very short, so they won't be too overpowering.

                                The cd contains nearly any sound you can imagine. So if we can formulate a list of sounds we'd like to have, I can send them Mark's way and see if we can't get some sound FX in Clash pretty soon.

                                P.S. they are in .wav format

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