quote: Originally posted by Mark_Everson on 03-30-2001 09:24 PM Initial Graphics test. I have no artistic capacity, so the only art demos I can generate are thru software It ain't much, but its a start. The placement within the tile isn't right, but that's easy to fix. |
Well, it seems great to me! I just can't wait to get my hands on the demo...
I see the terrain graphics have a different palette now. Is that the one you plan to use in the game? I ask it for I would have to make some slight modifications in the units colors, so that units and terrain don't get confused... If you accept suggestions, I'd take out the brown zones off the grassland...
quote: See Fiera, I try to give immediate gratification where possible . |
Thanks much! I'm just sorry that I couldn't reply earlier to this thread, I've just come back from the countryside...
quote: Can you express an approach for getting the TF sprites placed right? If the image is w pixels wide, and h high, and if the tile has W and H, how should I do the math to figure where the image goes with respect to the tile? It is close to TF image center goes over top vertex of the tile. Can you give me a shot at what the right approach is? I know it may just be intuitive, but it would help if you can formulate it... |
Yes, I used an ituitive approach for the demos, but I think it's an easy approach. I just tried to make sure that the base of the unit (not the shadow, but rather the last pixel of the unit feet) was placed in the center of the tile. I indeed think that the "TF image center over top tile vertex" is a very close approach... Anyways, you can play around with the pic and see which formula looks better...
I've already replied to your e-mails and sent you the images and units width and height. If you need something else, just ask...
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