fishing
From the colonization thread...
I haven't gotten very far in modeling fishing. The basic idea is that fishing would be done using fish resources that are out at sea and can be gathered. There would be an infrastructure class in any coastal square that would represent a fishing fleet. The fishing fleet infra would allow harvesting of fish resources offshore. At a guess, a given amount of fleet would have so many harvesting points that would be used to move to the resource and harvest it. For far-off resources, less would be able to be harvested since more time would be spent moving to it.
How exactly to do this with the existing code is a TBD.
From the colonization thread...
How is sea fishing modelled in the game?
Opinions? Idea about sea exploitation?
Opinions? Idea about sea exploitation?
How exactly to do this with the existing code is a TBD.
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