***bump!***
Since we're OO-Designing this model right now, I thought I should bring up this thread, so that we can discuss the model itself somewhat further.
Since we're OO-Designing this model right now, I thought I should bring up this thread, so that we can discuss the model itself somewhat further.
it was for the most part easy to follow. However, I still don't know what RU means in the government area, can you explain it to me? But on to some more important issues.


. But on a related note I just noticed something. Do you really think that the ruler is going to add all these correlation values keeping everything consistent? (I have to ask this because I don't Really understand everything in the preferences machine.) It seems to me that there is a very real chance that the player will get incredibly frustrated because of unforeseen interactions between the different levels of modifiers. Then again, if it can work it will give a very strong and versatile system to the game that will be able to reduce micromanagement drastically. Personally, my thought is that only the preferences machine for the central government should be able to be modified directly by the player. That is because the player does not directly control local and provincial governments. I think the correlation values for local and provincial government should be determined by the culture itself. The only way for the player to influence these numbers would be to try and change the culture. (Or the player can get his hands on these resources by simply taking control of them with much higher central government power.)
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