LGJ: Probably that case you name is correct for a modern LH having (I guess) radio communications that enable you to identify the coming boat and know if it has already paid. For past time (most of history) it is incorrect.
Anyway, I agree we shouldn't stop at every single thing trying to introduce everything into the model. I also know trade offs are present and, more important, the econ model MUST be simple. Some questions I made in my last post were only to better understand things and what's in your mind, mark, and not necessarily critics to the model (like when asking about the % of production used to determine how many specials are being processed). So, following your suggestion about concentrating in those things that REALLY bother me, let me just mention them by now. I'll get to a proposal for how to treat'em in a later time (later post):
1. The "public goods issue" could be solved as you stated it when considering "people" as people+local_govt. However, if you have a civ with a very centralized govt (not to confuse with centr. economy), all public spending comes from the central govt and roads and other public goods can only be built in a province if this central govt wants to. The people at the province may still invest in housing and non public goods, but not in public goods. For an uncentralized govt. public goods can be built by the central or local govt, which is the case in current econ model. So, the model now is able to simulate uncentralized govts only. To state it in other words, it's important to distinguish the level of centralism of an administration (LCA) and the lvl of centralism of economy (LCE). The later takes us into the discussion about how to model a centrally planned economy, but the former takes us into a discussion about how useful is to consider people at provinces as people+localgovts. If one considers LCA to be an important factor, the people+localgovt interpretation must be changed in order to make the model able to simulate centrally controled public funds. So, is it important? I think the LCA is very important and have had a major role in history ("typical" monarchy vs feudal govts, FE. Notice in both systems people invest in non public goods, like housing, but in the feudal system public goods are produced by the local govt at the province and they are produced by the king (player) in monarchy). This may be a discussion thread for its own and I'd like to see your opinions on it.
2. IMHO centrally planned economies should be treated differently to what you're thinking. However, the system I'm now considering may have just the same consequences as those instruments you plan to use, so we'll have to see...
3. I see the problem with the market size and its possible implications for specials trade. Give me some time to think it.
4. About cities-province interactions, this is something I really find interesting and I'm glad I have some space to develop an idea about it. If there's an old thread on the subject or some previous proposals for it, let me now.
Rodrigo
Anyway, I agree we shouldn't stop at every single thing trying to introduce everything into the model. I also know trade offs are present and, more important, the econ model MUST be simple. Some questions I made in my last post were only to better understand things and what's in your mind, mark, and not necessarily critics to the model (like when asking about the % of production used to determine how many specials are being processed). So, following your suggestion about concentrating in those things that REALLY bother me, let me just mention them by now. I'll get to a proposal for how to treat'em in a later time (later post):
1. The "public goods issue" could be solved as you stated it when considering "people" as people+local_govt. However, if you have a civ with a very centralized govt (not to confuse with centr. economy), all public spending comes from the central govt and roads and other public goods can only be built in a province if this central govt wants to. The people at the province may still invest in housing and non public goods, but not in public goods. For an uncentralized govt. public goods can be built by the central or local govt, which is the case in current econ model. So, the model now is able to simulate uncentralized govts only. To state it in other words, it's important to distinguish the level of centralism of an administration (LCA) and the lvl of centralism of economy (LCE). The later takes us into the discussion about how to model a centrally planned economy, but the former takes us into a discussion about how useful is to consider people at provinces as people+localgovts. If one considers LCA to be an important factor, the people+localgovt interpretation must be changed in order to make the model able to simulate centrally controled public funds. So, is it important? I think the LCA is very important and have had a major role in history ("typical" monarchy vs feudal govts, FE. Notice in both systems people invest in non public goods, like housing, but in the feudal system public goods are produced by the local govt at the province and they are produced by the king (player) in monarchy). This may be a discussion thread for its own and I'd like to see your opinions on it.
2. IMHO centrally planned economies should be treated differently to what you're thinking. However, the system I'm now considering may have just the same consequences as those instruments you plan to use, so we'll have to see...
3. I see the problem with the market size and its possible implications for specials trade. Give me some time to think it.
4. About cities-province interactions, this is something I really find interesting and I'm glad I have some space to develop an idea about it. If there's an old thread on the subject or some previous proposals for it, let me now.
Rodrigo
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