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  • #16
    Richard, I don't quite understand. Do you mean provide a link to the forum thread?

    Roquijad, I think I got them, but I'm at school at the moment so I'll check when I get home.
    Visit http://www.civgaming.net/

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    • #17
      Please create a "Glossary" page on the website and post copies of the tech glossary and Rodrigo's glossaries.

      I put up the link to show you where the glossary was. Just copy that post.

      Thanks.

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      • #18
        Gotcha. I'll get that done.
        Visit http://www.civgaming.net/

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        • #19
          Chris, I have re-sent the documents just in case. This time I sent them to your other mail account (excite.com).

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          • #20
            I've got them now, thanks. I'll put them up when I get home.

            Richard, for the glossary page, shall I link it from the technology model and the main page?
            Visit http://www.civgaming.net/

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            • #21
              I think it would be good to combine all the glossaries and summaries and put them in a "Project Overview" page. I don't think we need specific links on the model pages, but it should be on the sidebar so it is accessable form every page.

              What does everyone else think?

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              • #22
                I've put it up, currently it's linked from the 4 models and from the news page, do you want me to add it to the menubar?
                Visit http://www.civgaming.net/

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                • #23
                  Yes, I think it would be good to put it on the menubar.

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                  • #24
                    Ok, I'll get that done.
                    Visit http://www.civgaming.net/

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                    • #25
                      I have added the glossary for the Wonders & Achievement. Chris if your still model lead, you might want to check it over before posting and prob correct a few of my spelling mistakes.

                      Also as far as the Character model is concerned, there will be no glossary for now because my revamped version changes the names of some stuff and in some cases what they do, as well as i plan on a revision with the new info some of you have given me for char ideas (if i didn't loose them ). Anyway when that occurs i will then post the glossary.
                      Which Love Hina Girl Are You?
                      Mitsumi Otohime
                      Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.

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                      • #26
                        quote:

                        Originally posted by Lord God Jinnai on 09-27-2000 09:02 AM
                        I have added the glossary for the Wonders & Achievement. Chris if your still model lead, you might want to check it over before posting and prob correct a few of my spelling mistakes.


                        Sure, I'm not going to have much time tonight, but I'll try to get it done.

                        quote:

                        Also as far as the Character model is concerned, there will be no glossary for now because my revamped version changes the names of some stuff and in some cases what they do, as well as i plan on a revision with the new info some of you have given me for char ideas (if i didn't loose them ). Anyway when that occurs i will then post the glossary.


                        Sure, I've got lots of stuff to do as well as converting the website into the new format, so the longer you take the better!
                        Visit http://www.civgaming.net/

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                        • #27
                          Chris, please post the Population Glossary on the glossary page.

                          Thanks

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                          • #28
                            I don't like to tell other people what to do, but here are a couple of suggestions for you Chris:

                            1. Demo5: Update the demo 5 Central page. First take off the shameful 30/9 release date. Put the links to the active threads apart from the links to the inactive ones. Ask Mark or F_Smith for a summary of the current demo 5 plan and the features that are projected to be in; I think half of the Team doesn't know what it is (I don't).

                            2. Models: Put up the population model. Then put up the proposed infrastructure submodel. Ask Rodrigo about the updates of his models (one to the govt model and one to the riots model). Rearrange the models list (you can use the arrangement I proposed in the Overall Project Issues thread, or any other that we will agree upon in that thread).

                            3. Put up a page about the Beast: a brief description of what it does, the test cases and of course a link to F_Smith's page. You could also offer to update this page for him (since it is also a little bit out of date).

                            4. Other items: Put up all the spreadsheets we have, with links from each related model and also from a central downloads page. I am referring to the files:
                            govtecon2.xls (axi)
                            Axi's infrastructure.xls (axi)
                            Clash Econ v.11.xls (Mark_Everson)
                            new govt model v2.xls (roquijad)
                            PAFs.xls (roquijad)
                            techsys2.xls (Richard Bruns)
                            techchng.xls (Richard Bruns)
                            Also put up Magnus's demo map tiles along with Paul Croecker's ones. As I have pointed in another thread, delete the link to Darren Mc Guicken's demo interface. It would be nice if we could restore it; I also would like to hear Mark's opinion, if it is still usable for Clash, or is outdated too.

                            5. Update all the team lead/member/coder stuff (I know you are currently doing that) and, most important, update the links to the relevant curent and older threads.

                            6. Update the website FAQ; all the stuff in there are now irrelevant. Change the links to the webmaster from Dom&Kull to yourself. Make a mirror of some vital stuff (f.e. the mil model, the beast code, the demo 4 and javadoc documentation), which are in other servers, into Apolyton (to prevent stuff from getting lost, lke the demo interface I mentioned above).

                            Edit: I saw you've been working on some of the stuff I mentioned here; keep up the good work!
                            [This message has been edited by axi (edited October 01, 2000).]
                            "In a time of universal deceit, telling the truth is a revolutionary act."
                            George Orwell

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                            • #29
                              Axi's post is IMO a very good list of things-to-do in the web site. If all the things in the list get implemented, we'll have a web site really up-to-date.

                              They're a lot of work, but IMO it has to be done. Sadly for you, Chris, the web site needed a very deep update. We all know it's gonna take you time to do all that, so don't panic! We'll try to not push you much

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                              • #30
                                One reason why I want to change the website is that Kull and Dom's system is taking a while to figure out where pages are and what have also. Also, there seems to be a lot of redundent pages and out of date things, so you help me work out what is up-to-date, what needs to be changed and what can be discarded, that would be a great help.
                                Visit http://www.civgaming.net/

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