Hi Everyone:
We now have some concrete things that are being worked on, and that will be coded as far as general model mechanics soon. F. Smith's plan for coding is to work on the population model first, followed by the ecology model. So I would like everyone to take a look at those models in that order, and give any comments you have in the relevant threads. What we especially need to hear is: Do you think the models are at the proper level of detail to use with the core game, as much as possible do you think they will be fun, are there any issues in terms of complexity or interfaces that you think haven't been discussed properly, etc? So please go over to the Population & Demographics model, and after you've thought about that to the web page for the Ecology Model. Your comments on the ecology model should go in the Ecology etc. thread. (Richard, is this the right place?)
Since these are fairly recent decisions, Richard may not have had a chance yet to propose any model changes he has been thinking of... So, Richard, if this announcement is premature for ecology or whatever, Please just let me know below when you get the chance.
Another issue we can talk about in this thread is what happens next after population and ecology. F. Smith, in another thread, proposed econ as the next thing to work on. Although I would love to have econ working as quickly as possible, I personally think it would be better to finish off the government/social/riots area at the demo 5 level first. My reasons for this is that they are a good chunk of the way there in code using the new architecture, and if they were just a little further along, people will be able to actually start really playtesting those models fairly soon. At least that is my call on the issue. It doesn't address the code architecture reasons why F. Smith might have preferred to do econ first. What does everyone think?
So everyone, please focus on our new milestones as much as possible, and only after you've done what you can in those areas, go back to business as usual.
[This message has been edited by Mark_Everson (edited September 27, 2000).]
We now have some concrete things that are being worked on, and that will be coded as far as general model mechanics soon. F. Smith's plan for coding is to work on the population model first, followed by the ecology model. So I would like everyone to take a look at those models in that order, and give any comments you have in the relevant threads. What we especially need to hear is: Do you think the models are at the proper level of detail to use with the core game, as much as possible do you think they will be fun, are there any issues in terms of complexity or interfaces that you think haven't been discussed properly, etc? So please go over to the Population & Demographics model, and after you've thought about that to the web page for the Ecology Model. Your comments on the ecology model should go in the Ecology etc. thread. (Richard, is this the right place?)
Since these are fairly recent decisions, Richard may not have had a chance yet to propose any model changes he has been thinking of... So, Richard, if this announcement is premature for ecology or whatever, Please just let me know below when you get the chance.
Another issue we can talk about in this thread is what happens next after population and ecology. F. Smith, in another thread, proposed econ as the next thing to work on. Although I would love to have econ working as quickly as possible, I personally think it would be better to finish off the government/social/riots area at the demo 5 level first. My reasons for this is that they are a good chunk of the way there in code using the new architecture, and if they were just a little further along, people will be able to actually start really playtesting those models fairly soon. At least that is my call on the issue. It doesn't address the code architecture reasons why F. Smith might have preferred to do econ first. What does everyone think?
So everyone, please focus on our new milestones as much as possible, and only after you've done what you can in those areas, go back to business as usual.
[This message has been edited by Mark_Everson (edited September 27, 2000).]
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