Rodrigo:
- [*]Yes.
[*]Yes.
[*]Absolutely.
[*]Yes.
[*]No I did not have sex with that goat. I don't care what the goat says.[/list]
That's a home run!!!
Perfect. Exactly right.
I did add one more thing, and we can discuss whether or not I should change it. But I decided 'mapsquare' "has a" 'terrain', and then 'terrain' "has a" 'infra'/'resource'/'sites'/etc.
The main reason for doing this was so it could scale to having more than one terrain object in a mapsquare. So the Mine is in the Mountains, the wood is in the forest, that kind of thing.
Later, of course. No need for multi-terrain mapsquares now. Altho I like it, since the squares are 3,600 sq mi.
). You would have an almost endless number of combinations, which could be great, but bewildering. And I almost dare not hint at the graphical difficulties, which in my opinion were only partially solved in SMAC despite a truly nice effort. Of course we need not give the player the ability to design his own units, but can instead give him (her? - Naaah
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