Got some Answers about treaties. Don't take these as gospel until Kull gives his ok, or makes mods ![](http://apolyton.net/forums/wink.gif)
1)if A and B have a treaty and A violates it what can B do?
-A can do anything it wants to
The only thing that violating a treaty does is lose any collateral the offending party had at stake, and has it known that they've broken a treaty.
2)if A and B have a peace treaty and A wants to declare war on B does A have to cancel the treaty first or can A declare war and thus cancel the treaty?
-I'd say the attack is a de-facto declaration of war.
3)on negotiations assuming we use some like what Mark suggested should A and B both come up with treaties and both offer counter offers and then decide either whose is best, end negotiiations or agree to meet next turn.
Or should A offer a treaty to B and B can return a counter offer and if A doesn't accept B can either accept original treaty, end negotiations or continue negotiations next turn.
-I'll leave this one up to Kull since I've already registered my preference. Either way could work fine.
4)I hope to implement multiparty treaties eventually but they offer some major difficulties especially in how to negotiate them. Any ideas?
-I think you just need to go around the negotiations a lot just as in the real world.
5)Should all treaties be in one array/list or should they only be referenced by civs that signed them?
-I'd just have them known by the signitories, and also if they aren't secret they'd be known by all with diplomatic relations to the signitories. But as the modern world approaches that will drive toward one big list... So I dunno the right answer.
![](http://apolyton.net/forums/wink.gif)
1)if A and B have a treaty and A violates it what can B do?
-A can do anything it wants to
![](http://apolyton.net/forums/wink.gif)
2)if A and B have a peace treaty and A wants to declare war on B does A have to cancel the treaty first or can A declare war and thus cancel the treaty?
-I'd say the attack is a de-facto declaration of war.
3)on negotiations assuming we use some like what Mark suggested should A and B both come up with treaties and both offer counter offers and then decide either whose is best, end negotiiations or agree to meet next turn.
Or should A offer a treaty to B and B can return a counter offer and if A doesn't accept B can either accept original treaty, end negotiations or continue negotiations next turn.
-I'll leave this one up to Kull since I've already registered my preference. Either way could work fine.
4)I hope to implement multiparty treaties eventually but they offer some major difficulties especially in how to negotiate them. Any ideas?
-I think you just need to go around the negotiations a lot just as in the real world.
5)Should all treaties be in one array/list or should they only be referenced by civs that signed them?
-I'd just have them known by the signitories, and also if they aren't secret they'd be known by all with diplomatic relations to the signitories. But as the modern world approaches that will drive toward one big list... So I dunno the right answer.
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