Just a question, I've seen a little on piracy and voiced an idea or two in the Economic Development thread. I just wanted to know what the ideas are on forms of anti-government activity.
For example, in the world today we see Religious cult groups undermining local authority, rebels trying to overthrow the government, hunt saboteurs waging a moral/class war...surely Clash could benefit from such miscreants?
I know that the govt. model is being overhauled, so I won't go too briefly into this, but isn't it a little odd that a King could decide that he wants to overthrow himself and become a monarchy? Like in Civ, it's very convenient to quickly change from one to the other with only a little anarchy in between...since when did that happen in real life?
Take the English Civil War...the King actively fought against rebel uprisings, but they won through anyway. Perhaps this could be incorporated? Maybe a player could make conditions favour the rebels, not resist too much. When they get overthrown, they naturally become the next elected leader or whatever. Obviously, if they don't want this revolution, they can try to stop it. I just don't like the idea of the player starting revolutions...I think the people themselves should do it if and when they are unhappy with conditions and seek to better them.
Comments?
For example, in the world today we see Religious cult groups undermining local authority, rebels trying to overthrow the government, hunt saboteurs waging a moral/class war...surely Clash could benefit from such miscreants?
I know that the govt. model is being overhauled, so I won't go too briefly into this, but isn't it a little odd that a King could decide that he wants to overthrow himself and become a monarchy? Like in Civ, it's very convenient to quickly change from one to the other with only a little anarchy in between...since when did that happen in real life?
Take the English Civil War...the King actively fought against rebel uprisings, but they won through anyway. Perhaps this could be incorporated? Maybe a player could make conditions favour the rebels, not resist too much. When they get overthrown, they naturally become the next elected leader or whatever. Obviously, if they don't want this revolution, they can try to stop it. I just don't like the idea of the player starting revolutions...I think the people themselves should do it if and when they are unhappy with conditions and seek to better them.
Comments?
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