Richard
But you did say:
...and this had me confused for a while there .
Now I see that you intend for migrating EGs to pass rather large amounts of RPs to their new civ - in effect negating 1.2.2. The new civ will not get all the migrating tech level at once, but - and here comes my point - if migration continues, the tech level will even out asymptotically at a fast rate. Remember, the migrating EG has the tech level of it's origin civ (if modelled thÃs way), since it doesn't have one of it's own. So IMHO my objection to 1.2.1 still stands.
For conquest:
It seems that you have to keep track of the tech level for the EGs of the conquered squares, otherwise you couldn't talk about
So even if you model tech at the civ level you have to model tech level of every conquered square - at least untill the tech level of the civ and the tech level of the conquered squares are the same. And what if migration occurs out of the conquered squares (yikes - this could get complicated )
I hate to say this, but: The modelling of tech at the EG level seams so much smoother, and the overhead compared to modelling at the conquered square level is not that big.
[This message has been edited by Beör (edited September 19, 2000).]
But you did say:
quote: Tech diffusion occurs due to contact, not movement |
...and this had me confused for a while there .
Now I see that you intend for migrating EGs to pass rather large amounts of RPs to their new civ - in effect negating 1.2.2. The new civ will not get all the migrating tech level at once, but - and here comes my point - if migration continues, the tech level will even out asymptotically at a fast rate. Remember, the migrating EG has the tech level of it's origin civ (if modelled thÃs way), since it doesn't have one of it's own. So IMHO my objection to 1.2.1 still stands.
For conquest:
It seems that you have to keep track of the tech level for the EGs of the conquered squares, otherwise you couldn't talk about
quote: You get them based on the amount of land you own at the beginning of the turn and the difference between that tech level and yours |
So even if you model tech at the civ level you have to model tech level of every conquered square - at least untill the tech level of the civ and the tech level of the conquered squares are the same. And what if migration occurs out of the conquered squares (yikes - this could get complicated )
I hate to say this, but: The modelling of tech at the EG level seams so much smoother, and the overhead compared to modelling at the conquered square level is not that big.
[This message has been edited by Beör (edited September 19, 2000).]
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