Lordy:
Besides, 'randomness' isn't really the goal.
The way to make a great game is 'conflict'. That's how you create unpredictability -- the outcome of a turn is based on the choices that two different sides make.
Adding 'random' events to a game usually annoys me. I hate it when a 'random' event sets me back in these types of games.
Besides, 'randomness' isn't really the goal.
The way to make a great game is 'conflict'. That's how you create unpredictability -- the outcome of a turn is based on the choices that two different sides make.
Adding 'random' events to a game usually annoys me. I hate it when a 'random' event sets me back in these types of games.
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