Announcement

Collapse
No announcement yet.

Best Way To Get Your Suggestions Implemented in Clash

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Best Way To Get Your Suggestions Implemented in Clash

    Our open design philosophy means that even passers-by can participate in the development of The Clash Of Civilizations. I think it will be a much better game for all the constructive criticism and great ideas we'll get because of that. For those of you who have some ideas you'd really like to get into Clash, I thought I would post some suggestions. If you follow this approach you're much more likely to actually see your ideas get into the game.

    Probably the most important thing is to know the current state of discussion before making suggestions. Your ideas will help out a lot more if you can explain how they fit into what we currently have, or alternatively how their better than what we have now. Only by knowing what's there already can you pitch your idea in the right context. Most of the models for areas in the game have already been locked in at a high level. We had to close off discussion on the very basics that some point, or we'd never make any progress. However, there's currently a lot of room in the area of specific implementations within the constraints we've already agreed upon. And also, I have to say it, some of the things we've already agreed upon make turn out to be dogs ;-). There are well over 1000 posts here discussing various aspects of the game, and links to a bunch of HTML documents on various areas of the project. I don't expect you to read it all first ;-). But do take at least a look at the main web page to see basically what's going on. A link is in the thread "For an overview of the Clash project - read this". After that you might want to check out the area appropriate for your suggestion in this thread before you post. Otherwise you may spend all your time coming up with great ideas we've already had ;-) or at least discussed. I know most of these threads are quite long, but you can
    always call up the right one and use your browser's search capability to find whether we've discussed what you're thinking about.

    Another great tool that Apolyton gives us is forum search capability. On the page that shows all the Clash threads in the upper right part of the page is a link to their search engine. If you want to make a suggestion, or find out what's been discussed in a particular area, the search tool is really helpful.

    Finally, there's simply browsing the thread titles. If you set the box under "Post new topic" on the main Clash Forum to say "show all topics" instead of "...from last 10 days" you'll see the whole forum first page, and can access pages 2 and up (older topics) near the bottom right of the forum.

    Once you find a thread where your idea belongs, please post it there rather than starting a new thread. Future readers of those threads will thank you! It will also make life a lot easier on the dukes. Only if you have a suggestions that goes off in a seriously different direction from the previous discussion should you start a new thread.

    I wish I could respond to every post individually. Right now I do it when I don't feel like coding, and that works when there's just a few posts. But when things are lively I can't post that much or I'd lose a lot of time that I think is better spent in design and coding. However, I will do my best to publicize the ideas that I think are really good, and get them implemented.

    Regards,

    Mark

    [This message has been edited by Mark_Everson (edited August 11, 1999).]
    Project Lead for The Clash of Civilizations
    A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
    Check it out at the Clash Web Site and Forum right here at Apolyton!

  • #2
    Where do I post a "units" suggestion?

    Comment


    • #3
      Cormac:

      If you mean for a specific type of unit, just start a thread called "Military Units" or some such. All the old stuff on units is in military model I or II, but its time to have a separate area for units I think.
      Project Lead for The Clash of Civilizations
      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
      Check it out at the Clash Web Site and Forum right here at Apolyton!

      Comment


      • #4
        bump

        ------------------
        Mark Everson
        Project lead for The Clash of Civilizations
        (That means I do the things nobody else wants to do ;-) )
        This Radically different civ game needs your suggestions and/or criticism of our design.
        Check our our Forum right here at Apolyton...

        Project Lead for The Clash of Civilizations
        A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
        Check it out at the Clash Web Site and Forum right here at Apolyton!

        Comment


        • #5
          Will your AI be able to adapt and adjust to compensate against Human players? Will it learn enemy patterns and make players come up with different strategies?

          Comment


          • #6
            How about letting the player choose.

            Say each game will make an A.I. file which will be split up into sections, e.g. social, political, and combat. Then you were allowed to pick, and match say.

            Social - Game 1
            Political - Default
            Combat - Game 6
            What does this box do I wonder?

            Comment


            • #7
              Well, I'm not that far along on it yet...
              It is doable in principle. And would probably be a good thing because no matter how well we do it won't be Great on the level of what a good player can do.

              That said, remember that if the AI is reasonably good it won't have gaping holes in its strategy that Need to be adapted to how you Exploit them . I think the best time to address these secondary AI issues is when the bread-and-butter AI is at least partly done.

              Should it also remember your trustworthiness from game to game? We're getting into some fuzzy issues here...

              [This message has been edited by Mark_Everson (edited October 13, 1999).]
              Project Lead for The Clash of Civilizations
              A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
              Check it out at the Clash Web Site and Forum right here at Apolyton!

              Comment


              • #8
                No offense, but the game is hideous. Please. at least graphcs on Civ I's level.

                Comment


                • #9
                  Wizard:

                  I left a note on the web page in your honor.
                  It reads:

                  These are NOT the graphics we're going to use...
                  (Irate note prompted by lots of people who don't take the time to read anything and just look at the pictures!)
                  This demo version is just a testbed for ideas. You can see a first shot at the graphics here
                  Project Lead for The Clash of Civilizations
                  A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                  Check it out at the Clash Web Site and Forum right here at Apolyton!

                  Comment


                  • #10
                    bump
                    Project Lead for The Clash of Civilizations
                    A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                    Check it out at the Clash Web Site and Forum right here at Apolyton!

                    Comment


                    • #11
                      Hey Mark, you forgot to 'bump' this thread? It took me a while to found it...

                      Well, I'll just 'bump' it then.

                      bump.

                      ------------------
                      The breakfast of champions is the opposition.

                      "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

                      Comment


                      • #12
                        Is this one of those threads that should be "bumped" so people can always see it? I think it is.

                        Comment


                        • #13
                          Richard:

                          Good thought, but there are two reasons why not.
                          1) the info is already up on the web page (under Suggestions)
                          2) there is limited space at the top of the forum page...

                          So my vote is to let this one fade away. As a matter of fact, if nobody objects strenuouly I will lock this one and let it 'sink' to the bottom over time.
                          Project Lead for The Clash of Civilizations
                          A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                          Check it out at the Clash Web Site and Forum right here at Apolyton!

                          Comment

                          Working...
                          X