quote: Originally posted by Stuff2 on 08-03-2000 12:14 PM Well every province has three levels of wanting a commodity. 1. need 2. demand 3. satisfied If a province needs a commodity it will buy it nomatter what the price is. Also a city will always consume the number of goods it needs. If a province demands a good it will only bye it if the price is not too high. If the province gets satisfied in one type of good it will not establish any traderouts to get it. |
Well on need, they'd haveto find the money or resources to purchase it first, and there should be a min amount to where after it reaches that level, it switches to demand.
Also beyond satified there should be something like "Glut" where you're trying to get rid of it. FE you can produce wheat and not want to trade it, even though you can, because you want to store some up or you use it all. That's where "Glut" comes in. Only when there is "Glut" will you be able to trade.
quote: Originally posted by Stuff2 on 08-03-2000 12:14 PM Goods that don't gets sold goes to the next level of trade. The global market. This works just like the provincial market except that there is now only countries that bye and sell goods. The goods will travel between the nearest provincial capitols between the countries and that is where the routs will be established. |
Another thing is that it need not be limited to capitols. Most trade happened around costal areas and rivers and not all those citites were capitols so you should consider that also.
Also i do think it is a good idea to alteast have trade routes based on the map, if not actually seen because that determines how cities sprang up and grew for most of civilizations history.
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