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  • #16
    I'd like to just add that I think Richard's idea of mil units entire campaigns taking place in one turn sounds like a brilliant one. The coding might actually be a little more involved, time-wise (combining this 'thread'-based idea with a 'turn' based program), but I think it would be worth it.

    And as far as a customizable game program, customizable programming relies on a good object hierarchy model, so ya'll might benefit by moving on to that part of the modelling/analysis/design process pretty soon.

    It would be in ya'lls long-term interest to develop these models with more programmer input anyway, so you can know what is possible and what isn't, and what could have been included but wasn't. This interaction would likely save months of coding work. Find out who is going to be doing the coding, and get them to draw out a simple object model. Because remember, these formulae will only be as good as the objects that represent them. Will the 'base' techs be superclasses? Or seperate objects? Will Application objects extend a basic tech object? Or will they include the basic techs as instance variables? These seemingly small questions have a huge impact on the final product, you will likely find.

    You don't want a brilliant idea for a movie that ends up as something entirely different than you intended. Remember, ya'll are not writing the actual models that will be used by the player -- you are only creating descriptions of what you want turned into code later. And so it might be best if right now ya'll consider some of the 'translation' difficulties that always arise when programmers turn a requirements document into code. Start the communication immediately. Believe me, please. Both 'Alpha Centauri' and 'Call To Power' have basically the same requirements, with vastly different implementations. The devil is in the coding details.

    Just the project-manager in me, rambling again. Sorry if this is off topic.

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    • #17
      ***bump***

      I brought this to life again, because of Richard's attempt to reinitiate some discussion about game length. I am quoting Rich's post here so that he doesn't have to repost himself. (I'm a nice guy, ain't I? )

      quote:

      Originally posted by Richard Bruns on 07-28-2000 08:09 AM
      We need to decide on and/or clarify an important issue: How long will the game last and how long will the turns be?

      My work on the tech and ecology models has made me realize that varying turn lengths would be impractical or silly. Also, a decent demographics model would be very hard to implement of the turn lengths are varied.

      The turns in the beginning will probably take less time, so early times will go by more quickly without making early game turns represent more time.

      At first I thought that the game should start very early and proceed like civ 2, but I now realize this would be impractical. I think that starting in 1000 BC and having one year turns for the entire game would be good. The first organized governments began about that time in most places, so if we assume that the player represents the government this would be a good time to start.

      What does everyone else think about this?


      Well, as you might find above, IMO customisability is everything, so let the player do as he pleases. As for the "standard" game's characteristics, the discussion is still open.

      I feel that some people here worry too much about the actual date of the gamestart. IMO, since you don't begin the game with a single settler , this won't be a problem at all, provided that what you have in the begining historically corresponds with the date.

      As for non-linear games, if the logic I have described works, OK. If it doesn't, because of the way Clash is played (10T/100T buttons, full map at gamestart), there's no problem.

      ------------------
      "In a time of universal deceit, telling the truth is a revolutionary act."
      George Orwell
      "In a time of universal deceit, telling the truth is a revolutionary act."
      George Orwell

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