3A.) No, I'd have to say after all the research I did on diseases I'd have to say Influenza is truly the only disease that has such varying strengths between strains. But as I think more about the strains it seems impossible without them to have genetically engineered diseases. By this I mean what if I wanted to throw smallpox at an enemy, but he already has the disease (and a fairly good resistance to it). It would not be as devastating as it should be without the strains system because he would already have some resistance to the disease (even though it's more like a totally new disease).
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We can do something i proposed a long time ago as a comprimise to the strain/non-strain debate. We can use viral diseases only with strains and bacterial w/o. Since baterica don't evolve quite as fast this should IMO be a good comprimise that will mimic the volitility of viral diseases, the increasing in strength and the way to show that bacterial diseases aren't quite as adaptable as viruses, but still quite adaptable.
3B.) Your original post, "Strains develope for survival and differentiate just like most species do, only more rapidly, so they can survive. So lets say Stain X and Strain Y appear, they could both have the same power level, but the population where Strain X originated would do less than Strain Y would to the same population. Without strains u currently have no way of dealing with this."
The mortalitiy rate may be 15% this time but 30% next time. This sort of simulates what you're speaking of (although I admit it's not a great simulation). The only way (without strains) I can see to make it a better simulation would be to (over time) have the ranges of mortality rates decrease some. So for example Hantavirus might go from a range of 15% to 30%, to a range of 5% to 20%.
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See why go through the trouble of figuring out a way to mimic the effect when u already have a model that in theory should work much better for things like this. The only thing that is a downside to strains is the CPU demand and i think u can base the new strains on a variation of the mixing part of the social model.
5.) I see what you're saying but the current model doesn't show sick people just dead ones. This isn't to say that sick people aren't important, it's just that if they don't die of the disease it's just not necessary for this model.
I think its quite important to know how much of ur population is sick from certain diseases to know whether u should try and combat it before it becomes a deadly epidemic.
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We can do something i proposed a long time ago as a comprimise to the strain/non-strain debate. We can use viral diseases only with strains and bacterial w/o. Since baterica don't evolve quite as fast this should IMO be a good comprimise that will mimic the volitility of viral diseases, the increasing in strength and the way to show that bacterial diseases aren't quite as adaptable as viruses, but still quite adaptable.
3B.) Your original post, "Strains develope for survival and differentiate just like most species do, only more rapidly, so they can survive. So lets say Stain X and Strain Y appear, they could both have the same power level, but the population where Strain X originated would do less than Strain Y would to the same population. Without strains u currently have no way of dealing with this."
The mortalitiy rate may be 15% this time but 30% next time. This sort of simulates what you're speaking of (although I admit it's not a great simulation). The only way (without strains) I can see to make it a better simulation would be to (over time) have the ranges of mortality rates decrease some. So for example Hantavirus might go from a range of 15% to 30%, to a range of 5% to 20%.
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See why go through the trouble of figuring out a way to mimic the effect when u already have a model that in theory should work much better for things like this. The only thing that is a downside to strains is the CPU demand and i think u can base the new strains on a variation of the mixing part of the social model.
5.) I see what you're saying but the current model doesn't show sick people just dead ones. This isn't to say that sick people aren't important, it's just that if they don't die of the disease it's just not necessary for this model.
I think its quite important to know how much of ur population is sick from certain diseases to know whether u should try and combat it before it becomes a deadly epidemic.
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