This thread is a continuation of the discussions held in the Rebels, Pirates and Other Social outcasts thread. I've made a separate topic so that discussion will be easier.
Here is my current proposition for the revolutions model:
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Starting a revolution in Clash should not be as simple as pushing a button and saying "I no longer want a monarchy, we're becoming a republic as of now". No King in history has ever deposed himself in favour of spreading power to the masses, it's unrealistic to assume that any King ever would. Therefore, revolutions are important social, political and cultural events that allow the Civ to grow and evolve.
Right now, I want to define the role of the player in a revolution. The player is the guiding spirit of the Civ, in the form of whoever the current leader (character/group in direct control of the Civ's capital) is. This means no magical switching around from being the King one minute, to leader of the rebels the next, then back to the King when the revolution fails, then back to the leader of the new rebels, etc. etc.
The player is stuck with, if you like, whoever is officially ruling the capital at that moment, regardless of whether or not they sympathise with the rebels.
Revolutions, in terms of changing govts, I see happening in two ways. The first one is a peaceful one, involving FE, an emperor meeting with the barons in control of the provinces and signing a treaty enabling them to have more control over their lands and the country in general, although still keeping the King in power. Thus, a simple transition between a despotic system to a monarchy. A similarly easy change could be made between a monarchy and a feudal monarchy, for instance.
However, to transform from being a monarchy to a republican system is far harder. This would now involve the King agreeing to depose himself (yeah, right) and allow an elected body of people (the Senate) to rule in his place.
This is not impossible. A Senate might be allowed, if the King still has ruling control over it. An easy way of preventing a bloody revolution. Still, to become a true Republic, the King would have to stand down. To accomplish this would involve a slight military upheaval - perhaps as simply as the Senate-favouring military ousting the King and his guard in a short-lived battle for the palace.
However, such a peaceful system would have to be carefully engineered and timing would be crucial, the revolution possibly taking many many years to occur. So perhaps a quicker, if bloodier route, is necessary. Or perhaps even the best laid plans of mice and men might fall drastically by the wayside and result in a large-scale military conflict.
So, there also exists a system for violent upheavals in the Civ. FE, the Civ is under Despotic rule by an Emperor. The Emperor throws his weight around and generally has the people under the yoke of oppression. The more unhappy people in every city, the greater the chance that rebel "units" will be generated. With the existence of active rebel units comes unhappiness, which leads to more rebel units being created and so the spiral towards revolution begins.
These rebels will cause general havoc and, once strong enough, openly fight the Emperor's forces for control of the realm. In the resulting Civil War, the player will still remain on the side of the Emperor, although if he/she decides that the rebels have it right, important battles could be lost to allow the rebels to finally oust the Emperor and replace him with the leader of the rebels, now under player control, who has to deal with a Civ with loyalist forces still at large and widespread destruction and disarray as a result of the upheaval.
However, what happens if the Emperor is a kind ruler who keeps his people happy? Does this mean the Civ could last for all eternity unless the player actively makes people unhappy to stir a revolution?
I say no. In every society, there will be people who reject the rule of one single Emperor, or a select group of people. Perhaps it might be in the nobility who don't have a say in the ruling of the land, perhaps it might be in the working classes who are sick of being oppressed? In any case, although these people are outwardly content with their lot, inside they may harbour deep feelings of anger.
These are the people I refer to as having "hidden unhappiness". Still, because they are generally content, they aren't prepared to immediately march on the capital to depose the Emperor. However, get a large enough population and these people will start to get together.
It might start innocently enough, protest marches. Demonstrations. Yelling at people from soap boxes. All things the Emperor might get to hear of and react to. If the Emperor handles the situation well, the revolution might be buried for years. Or maybe not. If the Emperor reacts aggressively, it might spark further discontent, leading to direct unhappiness and the creation of rebel units. If the Emperor doesn't react aggressively, the malcontents may become bolder, perhaps rioting and causing unhappiness and thus rebel units.
Assuming the Emperor makes no reaction, the spiral to revolution will again become clear. The malcontents will start to go beyond demonstrations. They may riot, attack merchants, burn down farms, blockade roads. All actions that will cause unhappiness in the local people. This unhappiness against the Emperor may spark further people joining the malcontents, especially if their leader has a rousing personality.
These actions will lead to the creation of rebel units, who will do everything on a larger scale, including taking on local military encampments. The presence of rebel units in the province will also cause general unhappiness, sparking more rebel action. Also, the presence of rebel units in the Civ as a whole will increase "hidden unhapiness" on a Civ-wide scale...All in all, a seemingly peaceful Civ containing a few protestors in an outlying province could quickly turn into a hot-bed of Civil War.
Rebel factions may negotiate with rival Civs, gaining support in terms for promises of some kind should the revolution be successful. If the rebels should take the capital, the player might find himself in tricky foreign negotiations when his rivals ask him to honour their agreement and cede his outermost province or face an army crossing his borders to take it by force.
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This is the basic way in which I see revolutions working within Clash. Currently, I believe I'm the only person to hold this opinion of how revolutions should work. I therefore will greatly appreciate any comments, arguments and criticisms.
Here is my current proposition for the revolutions model:
---------------------------------------------
Starting a revolution in Clash should not be as simple as pushing a button and saying "I no longer want a monarchy, we're becoming a republic as of now". No King in history has ever deposed himself in favour of spreading power to the masses, it's unrealistic to assume that any King ever would. Therefore, revolutions are important social, political and cultural events that allow the Civ to grow and evolve.
Right now, I want to define the role of the player in a revolution. The player is the guiding spirit of the Civ, in the form of whoever the current leader (character/group in direct control of the Civ's capital) is. This means no magical switching around from being the King one minute, to leader of the rebels the next, then back to the King when the revolution fails, then back to the leader of the new rebels, etc. etc.
The player is stuck with, if you like, whoever is officially ruling the capital at that moment, regardless of whether or not they sympathise with the rebels.
Revolutions, in terms of changing govts, I see happening in two ways. The first one is a peaceful one, involving FE, an emperor meeting with the barons in control of the provinces and signing a treaty enabling them to have more control over their lands and the country in general, although still keeping the King in power. Thus, a simple transition between a despotic system to a monarchy. A similarly easy change could be made between a monarchy and a feudal monarchy, for instance.
However, to transform from being a monarchy to a republican system is far harder. This would now involve the King agreeing to depose himself (yeah, right) and allow an elected body of people (the Senate) to rule in his place.
This is not impossible. A Senate might be allowed, if the King still has ruling control over it. An easy way of preventing a bloody revolution. Still, to become a true Republic, the King would have to stand down. To accomplish this would involve a slight military upheaval - perhaps as simply as the Senate-favouring military ousting the King and his guard in a short-lived battle for the palace.
However, such a peaceful system would have to be carefully engineered and timing would be crucial, the revolution possibly taking many many years to occur. So perhaps a quicker, if bloodier route, is necessary. Or perhaps even the best laid plans of mice and men might fall drastically by the wayside and result in a large-scale military conflict.
So, there also exists a system for violent upheavals in the Civ. FE, the Civ is under Despotic rule by an Emperor. The Emperor throws his weight around and generally has the people under the yoke of oppression. The more unhappy people in every city, the greater the chance that rebel "units" will be generated. With the existence of active rebel units comes unhappiness, which leads to more rebel units being created and so the spiral towards revolution begins.
These rebels will cause general havoc and, once strong enough, openly fight the Emperor's forces for control of the realm. In the resulting Civil War, the player will still remain on the side of the Emperor, although if he/she decides that the rebels have it right, important battles could be lost to allow the rebels to finally oust the Emperor and replace him with the leader of the rebels, now under player control, who has to deal with a Civ with loyalist forces still at large and widespread destruction and disarray as a result of the upheaval.
However, what happens if the Emperor is a kind ruler who keeps his people happy? Does this mean the Civ could last for all eternity unless the player actively makes people unhappy to stir a revolution?
I say no. In every society, there will be people who reject the rule of one single Emperor, or a select group of people. Perhaps it might be in the nobility who don't have a say in the ruling of the land, perhaps it might be in the working classes who are sick of being oppressed? In any case, although these people are outwardly content with their lot, inside they may harbour deep feelings of anger.
These are the people I refer to as having "hidden unhappiness". Still, because they are generally content, they aren't prepared to immediately march on the capital to depose the Emperor. However, get a large enough population and these people will start to get together.
It might start innocently enough, protest marches. Demonstrations. Yelling at people from soap boxes. All things the Emperor might get to hear of and react to. If the Emperor handles the situation well, the revolution might be buried for years. Or maybe not. If the Emperor reacts aggressively, it might spark further discontent, leading to direct unhappiness and the creation of rebel units. If the Emperor doesn't react aggressively, the malcontents may become bolder, perhaps rioting and causing unhappiness and thus rebel units.
Assuming the Emperor makes no reaction, the spiral to revolution will again become clear. The malcontents will start to go beyond demonstrations. They may riot, attack merchants, burn down farms, blockade roads. All actions that will cause unhappiness in the local people. This unhappiness against the Emperor may spark further people joining the malcontents, especially if their leader has a rousing personality.
These actions will lead to the creation of rebel units, who will do everything on a larger scale, including taking on local military encampments. The presence of rebel units in the province will also cause general unhappiness, sparking more rebel action. Also, the presence of rebel units in the Civ as a whole will increase "hidden unhapiness" on a Civ-wide scale...All in all, a seemingly peaceful Civ containing a few protestors in an outlying province could quickly turn into a hot-bed of Civil War.
Rebel factions may negotiate with rival Civs, gaining support in terms for promises of some kind should the revolution be successful. If the rebels should take the capital, the player might find himself in tricky foreign negotiations when his rivals ask him to honour their agreement and cede his outermost province or face an army crossing his borders to take it by force.
---------------------------------------------
This is the basic way in which I see revolutions working within Clash. Currently, I believe I'm the only person to hold this opinion of how revolutions should work. I therefore will greatly appreciate any comments, arguments and criticisms.
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