One bug that I've noticed (not sure if it's the BIG ONE that you referred to). The white box that hightlights the active unit doesn't always get removed when another unit is activated. It gets a little confusing sometimes. This may be related to the overlap/offset problem in the tiles.
Note to everyone: the light gray space evident between tiles and the offset seen in one of the tile sets is a bug that will be removed in the next demo. We're probably going to use a "design" GUI to alleviate some of these simple, but irritating problems.
Note to everyone: the light gray space evident between tiles and the offset seen in one of the tile sets is a bug that will be removed in the next demo. We're probably going to use a "design" GUI to alleviate some of these simple, but irritating problems.
Comment