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  • #16
    Long time no see....

    Just coming to the end of the worst academic year I've ever experienced; exams over in 2 weeks though so I'll have the best part of 6 weeks to due some thorough coding work.

    If I remember rightly, I was working on the following:

    - adding threaded execution to the A* algorithm

    - tidying up / adding threads to a pathfinding precalculator / path intensity algorithm (already ~90% working - just have to figure out what I wrote all that time ago!)

    - tidying up / adding threads to an influence mapping algorithm (similar story to the above)


    I really haven't had the time (or motivation) during the last few months to keep up with the overall development but I've kept my modules as flexible as possible so the should fit in easily.

    Small point of interest - my possible final year AI project title reads:

    Evolution (using Cartesian GP) of independent control strategies for competing "teams" in a simplified civilisation game


    Anyway, I've gotta run.

    Jim

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    • #17
      Hi Jim:

      Sorry to hear the school year was rough...

      Please add to your to-do list to document your code as much as you can stand since it was definitely documentation-lite last I looked at it.

      The AI project title is excellent! Let me know what you're up to on that front, when you start on it in earnest.
      Project Lead for The Clash of Civilizations
      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
      Check it out at the Clash Web Site and Forum right here at Apolyton!

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