Well, I think that specific idea would take up too much memory. Along the silk road, say, you'd probably have scores of merchants. And polling all the merchants every time a unit moves would indeed eat too many clocks. I'm sure we can come up with a reasonable compromise. Each 30-sq area of the map would keep track of which merchants going through it or something to reduce the combinatorial or search explosion.
BTW Java just isn't all That slow. Exectution speed is probably within a factor of two of C or C++ for most real tasks. Graphics is what eats up Most of the time in cutting edge games, and we will not be having marching units or other BS like that
BTW Java just isn't all That slow. Exectution speed is probably within a factor of two of C or C++ for most real tasks. Graphics is what eats up Most of the time in cutting edge games, and we will not be having marching units or other BS like that
Comment