I've already posted this in civ3 suggestions thread, but I think this is more that kind of idea you would find interesting.
Unit's are not needed.
Work-shop model can have some functions but unit's on the screen is not necessary.
(Unless u feel an urgent need to view the combats closer, this should be possible)
Handling military moves should be done more smoothly. U have a window where u can choose several things. Like :
- Mobilize men from city/region
- Train men (% of capable men in city/region)
- Prepare for war (in city/region)
The orders u give during warfare are:
borders to patrol, trade routes to block, provinces to invade, city's to capture, City's and regions to defend, when to redraw(during battle u may be given several oppertunities to redraw troops), U should also have option to destroy infrastructure and plunder civilians.
There should only be a few numbers of different army types like:
- Infantry
- Artillery
- Cavalry
- Sea
- Air
- Space
- Missile
whatever is needed. This is handled by the workshop. Where different units is engineered, how many people needed and what weapons, shields, e.t.c.
During a turn in peacetime u don't have to be bothered with stupid unit's wandering around.
During war. U get information from every battle: How many was killed, how many was wounded, how many was captured e.t.c.
If u want to u can have a closeview on every battle. And if youre not interested in closeviewing u just see the flags burning and some numbers in the info window. During the battle u can see how things are going and be able to redraw almost the whole time.
Unit's are not needed.
Work-shop model can have some functions but unit's on the screen is not necessary.
(Unless u feel an urgent need to view the combats closer, this should be possible)
Handling military moves should be done more smoothly. U have a window where u can choose several things. Like :
- Mobilize men from city/region
- Train men (% of capable men in city/region)
- Prepare for war (in city/region)
The orders u give during warfare are:
borders to patrol, trade routes to block, provinces to invade, city's to capture, City's and regions to defend, when to redraw(during battle u may be given several oppertunities to redraw troops), U should also have option to destroy infrastructure and plunder civilians.
There should only be a few numbers of different army types like:
- Infantry
- Artillery
- Cavalry
- Sea
- Air
- Space
- Missile
whatever is needed. This is handled by the workshop. Where different units is engineered, how many people needed and what weapons, shields, e.t.c.
During a turn in peacetime u don't have to be bothered with stupid unit's wandering around.
During war. U get information from every battle: How many was killed, how many was wounded, how many was captured e.t.c.
If u want to u can have a closeview on every battle. And if youre not interested in closeviewing u just see the flags burning and some numbers in the info window. During the battle u can see how things are going and be able to redraw almost the whole time.
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