What better way to explain something than showing it? 
Example
The first one is the bottom layer, completely pink. Anything that is THIS color, the main-map will sit on.
If I draw over the top of that pink layer, it will become the interface. Which ya can see on the 2nd image.
So if I want to put a circle on the top left corner, and an image in it, I can, and it won't interfere with anything.
[This message has been edited by L o k i (edited January 11, 2000).]

Example
The first one is the bottom layer, completely pink. Anything that is THIS color, the main-map will sit on.
If I draw over the top of that pink layer, it will become the interface. Which ya can see on the 2nd image.
So if I want to put a circle on the top left corner, and an image in it, I can, and it won't interfere with anything.
[This message has been edited by L o k i (edited January 11, 2000).]
I'll post a demo screenshot tomorrow at some point to show what I mean. Basically, yeah, both desktop & component backgrounds can already be set to transparent pink (as it were), so if a model interface, or even the entire game, runs inside one of my ComponentHolders, anything that would normally be shown in a window (even the main map, diplomacy controls etc.) can be placed straight onto the background without one, then any suitable graphic placed on top (I've still to write the code for that part).
Comment